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IDProjectCategoryLast Update
0013580The Last FederationGameplay IdeaApr 3, 2014 3:04 pm
ReporterMick Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.816 (Combat Clarity! Six Abilities!) 
Fixed in Version0.817 (Waypoints, Escape Pods) 
Summary0013580: Control changes for power management - Round 2
DescriptionIn my last suggestion for this, you said "The auto-pull logic was in from the start, incidentally." I think I might have miscommunicated what I meant by auto-pull logic.

The relevant text:

"If you have zero unspent power, auto-pull from another power bar. I suggest the following auto-pull logic:

* shields auto-pull from weapons first, movement next
* weapons auto-pull from shields first, movement next
* movement auto-pulls from weapons first, shields next (best to favor not dying I suppose)."

What I mean by this is if I'm currently at 4/4/4 (W/S/E), and I press the Z key to power up the weapons, it will change it to 5/3/4 in one key stroke. Right now, you have to press twice as many keys to get it to do what you want in the majority of cases.
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Apr 3, 2014 8:07 am

administrator   ~0035453

Ohhh... now I see!

Chris_McElligottPark

Apr 3, 2014 3:04 pm

administrator   ~0035489

Thanks!

* When you are trying to add power to a system, if you have zero unspent power, then it now auto-pulls from another system:
** shields auto-pull from weapons first, movement next
** weapons auto-pull from shields first, movement next
** movement auto-pulls from weapons first, shields next.

Issue History

Date Modified Username Field Change
Apr 3, 2014 6:25 am Mick New Issue
Apr 3, 2014 8:07 am Chris_McElligottPark Note Added: 0035453
Apr 3, 2014 3:04 pm Chris_McElligottPark Internal Weight => New
Apr 3, 2014 3:04 pm Chris_McElligottPark Note Added: 0035489
Apr 3, 2014 3:04 pm Chris_McElligottPark Status new => resolved
Apr 3, 2014 3:04 pm Chris_McElligottPark Fixed in Version => 0.817 (Waypoints, Escape Pods)
Apr 3, 2014 3:04 pm Chris_McElligottPark Resolution open => fixed
Apr 3, 2014 3:04 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea