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IDProjectCategoryLast Update
0001369AI War 1 / ClassicSuggestion - Interface Ideas - Unit Selection, Management, and OrdersFeb 21, 2011 2:22 pm
ReporterVinraith Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Summary0001369: A "good against" and "weak against" hotkey
DescriptionWith the new hull type/bonus system it can be awkward to determine what ships are strong or weak against what. A key that when a ship is selected, pops up an information window showing what it's good against, or what it's weak against, would be enormously helpful both for newbies and those veterans among us who have a hard time keeping these things straight.
TagsNo tags attached.
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Heavens

Nov 14, 2010 8:48 pm

reporter   ~0003487

Saying I would love those hotkeys would be an understatement.

HitmanN

Nov 14, 2010 9:36 pm

reporter   ~0003493

It's a worthy addition down the line, though for me not a priority.

keith.lamothe

Nov 15, 2010 10:02 am

administrator   ~0003544

I believe there's already a key-bind for opening the reference tab for the selected ship or for its target, they just don't have default keys.

Winter Born

Nov 15, 2010 10:35 am

reporter   ~0003550

Last edited: Nov 15, 2010 12:01 pm

I think the OP is looking for a strong vrs weak data "subset" of the ref tab to open. The ref tab can be about 35 pages long whereas the old strong vrs weak data was instantly available by hovering over a ship.

Link to forum thread http://www.arcengames.com/forums/index.php/topic,7440.0.html

HitmanN

Nov 15, 2010 11:19 am

reporter   ~0003558

Last edited: Nov 15, 2010 11:31 am

Agreeing with Winter Born. That's probably what is wanted in this case. A simple tooltip that says something like:

[TOOLTIP]
GOOD AGAINST:
-------------
Ship Type x#
Ship Type x#
Ship Type x#

BAD AGAINST:
------------
Ship Type x#
[/TOOLTIP]

'Bad against' types could simply be the ones the ship has a below 1 multiplier. The 'x#' would be the multiplier number.

[EDIT]
Ideally the 'bad against' list would also have the ships that have a multiplier against the selected ship, though, heh. Just figured that knowing what to attack with is usually more sought after knowledge. Afterall, you're likely to consider not attacking with something that doesn't have a 'good against' multiplier anyways.

Vinraith

Nov 15, 2010 12:31 pm

reporter   ~0003576

What Winter Born and HitmanN are describing is, indeed, exactly what I had in mind.

Sizzle

Nov 15, 2010 6:04 pm

reporter   ~0003666

Alternatively:

Hotkey that creates an overlay over ships already on the map -- temporarily changing their colors:

White: ships you own.
Red: Ships the currently selected ship is weak against.
Green: Ships the currently selected ship is strong against.

Gradients of color (dark green vs bright green / dark red vs. bright red) possible for more granularity.

Uses: determining whether or not the currently selected ship will do well against enemies nearby for quick tactical decisions. Want speed of decision / intuitiveness to be very high.

Vinraith

Nov 15, 2010 6:22 pm

reporter   ~0003667

That's an interesting idea too, Sizzle, though in large part what I want is information to allow me to plan what to bring to an encounter. If I'm already in the engagement, to be able to use the view you're mentioning, it's a bit late to find out I brought the wrong things. :)

keith.lamothe

Nov 15, 2010 6:24 pm

administrator   ~0003668

Well, if it also worked on the planetary summary with the F1 lookup, that would be nice.

It'll be a while before I have time for something like that, though ;)

Winter Born

Nov 15, 2010 6:42 pm

reporter   ~0003671

Well, if there is an option to select the colors that represent different levels (I am not color blind, but definitely color challenged)

Chris_McElligottPark

Dec 3, 2010 10:13 pm

administrator   ~0005092

I'm inclined for this, but it's not a priority for soon unless it gets upvoted a lot in the Vote Tallies list.

Vinraith

Dec 3, 2010 10:37 pm

reporter   ~0005100

What's the etiquette on voting for one's own issue, anyway? :)

Chris_McElligottPark

Dec 3, 2010 10:45 pm

administrator   ~0005103

By all means, please do. Otherwise it doesn't register your interest at all. Have no shame in upvoting your own stuff, it's a critical function of the Vote Tallies. I'll put this in the FAQ.

Nemo

Dec 7, 2010 6:40 pm

reporter   ~0005569

@Sizzle's recommendation

Do want! That would be extremely helpful.

colonyan

Dec 11, 2010 10:21 am

reporter   ~0005954

Just my personal taste but I don't want to see written
abrubtly "strong" or "weak" in the game.
Number tells it already and number tells better by shows also the
degree too. I like current way which things look little fuzzy.

motai

Feb 6, 2011 12:06 am

reporter   ~0010046

my 2 cent. i would prefer the hotkey to drop a color highlight on targets you have a bonus against rather than a listing of ships. this would make it easy to see and target without cluttering information overload from info tabs. yes i realize this would mean a multi class fleet would highlight everything usually. but it would also highlight some important concerns such as leech starships missle immunity and the inability of siege starships to shoot at anything except starships.

keith.lamothe

Feb 20, 2011 11:52 pm

administrator   ~0010561

For 5.002:

* In response to the number-one-on-the-vote-tallies mantis issue:
** Added new PlanetView KeyBind: "Show Strong/Weak Info":
*** Defaults to Alt+W.
*** When this is active and the mouse cursor is over a ship, each planetary summary sidebar entry will display Win/Lose/Draw (and a % indicating intensity of win or loss, if it's not a draw) as a rough indicator of how effective a cap of the ship type under the cursor would be against a cap of the entry's ship type. Since planetary summary entries frequently include multiple distinct types of ships, this is perhaps most useful in conjunction with the "Guide" mode of the planetary summary that shows all ships of a given mark level (the default key for switching to guide mode is F1). However, even in normal mode this can be useful to at least get a rough feel for which of your ships on the planet are the best you have on hand against a specific target.
*** Caveat: this is not using a full simulation or anything like that, it uses the same simplified formula as the reference tab uses. So stuff with modules won't really get accurate results (because it's only counting the base hull), etc.
*** Suggestions on text color, default keys, etc, are quite welcome; we're not totally happy with the effect right now but don't have a lot of time to fiddle with alternatives.
** Added new PlanetView KeyBind: "Strong/Weak => One Vs One":
*** Defaults to Alt+E (so the full combination would be to hold Alt+W+E).
*** When both this and the "Show Strong/Weak Info" keybind are active, the strong/weak info shown will use a one-ship vs. one-ship comparison instead of the normal cap vs. cap comparison.

KDR_11k

Feb 21, 2011 10:25 am

reporter   ~0010580

As an expansion I could imagine a "strong/weak vs selected units" list that shows the one unit against the cursor vs the selected ships separated by ship type (e.g. point at a fortress and it'll tell you that, if you were to send the ships one type at a time, your bombers would be the only survivors).

keith.lamothe

Feb 21, 2011 10:44 am

administrator   ~0010582

I'm thinking that simply leaving your planetary summary on normal mode would be sufficent to show the object-under-cursor's effectiveness against each of your ship types on the planet.

But once y'all get a chance to work with this for a while, I'm open to follow-up suggestions. But not immediately unless it's some bug, etc, as I don't want to iterate this too rapidly.

KDR_11k

Feb 21, 2011 2:22 pm

reporter   ~0010598

I meant using the number of selected units instead of one or a full shipcap, sorry for the confusion.

Issue History

Date Modified Username Field Change
Nov 14, 2010 8:34 pm Vinraith New Issue
Nov 14, 2010 8:48 pm Heavens Note Added: 0003487
Nov 14, 2010 9:36 pm HitmanN Note Added: 0003493
Nov 15, 2010 10:02 am keith.lamothe Note Added: 0003544
Nov 15, 2010 10:35 am Winter Born Note Added: 0003550
Nov 15, 2010 11:19 am HitmanN Note Added: 0003558
Nov 15, 2010 11:31 am HitmanN Note Edited: 0003558
Nov 15, 2010 12:01 pm Winter Born Note Edited: 0003550
Nov 15, 2010 12:31 pm Vinraith Note Added: 0003576
Nov 15, 2010 6:04 pm Sizzle Note Added: 0003666
Nov 15, 2010 6:22 pm Vinraith Note Added: 0003667
Nov 15, 2010 6:24 pm keith.lamothe Note Added: 0003668
Nov 15, 2010 6:42 pm Winter Born Note Added: 0003671
Dec 3, 2010 10:13 pm Chris_McElligottPark Note Added: 0005092
Dec 3, 2010 10:13 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 3, 2010 10:13 pm Chris_McElligottPark Status new => considering
Dec 3, 2010 10:37 pm Vinraith Note Added: 0005100
Dec 3, 2010 10:45 pm Chris_McElligottPark Note Added: 0005103
Dec 7, 2010 6:40 pm Nemo Note Added: 0005569
Dec 11, 2010 10:21 am colonyan Note Added: 0005954
Feb 6, 2011 12:06 am motai Note Added: 0010046
Feb 20, 2011 11:52 pm keith.lamothe Note Added: 0010561
Feb 20, 2011 11:52 pm keith.lamothe Status considering => resolved
Feb 20, 2011 11:52 pm keith.lamothe Resolution open => fixed
Feb 21, 2011 10:25 am KDR_11k Note Added: 0010580
Feb 21, 2011 10:44 am keith.lamothe Note Added: 0010582
Feb 21, 2011 2:22 pm KDR_11k Note Added: 0010598