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IDProjectCategoryDate SubmittedLast Update
0001600AI War[All Projects] Bug - OtherNov 24, 2010 10:41 pmDec 2, 2010 9:03 pm
ReporterArcDM 
Assigned Tox4000 
Severityminor 
StatusresolvedResolutionfixed 
Product Version4.041 
Fixed in Version4.043 
Summary0001600: Ship cap glitch with lots of home planets
DescriptionStarting with excessive number of planets (like 13) has defaulted most of my ship and turret caps to 13.
TagsNo tags attached.
Internal Weight
Attached Files? file icon Debug-004.sav [^] (26,091 bytes) Nov 24, 2010 10:41 pm

- Relationships
has duplicate 0001619resolvedx4000 16 planet start - unintended side effect? 

-  Notes
(0004479)
Suzera (reporter)
Nov 24, 2010 10:56 pm
edited on: Nov 24, 2010 11:02 pm

It does not appear to affect starships, but does affect what seems to be all space dock built ships. Engineers, minefields, cleanup/reclaim drones, fortresses, mobile repair stations and mobile builders all look affected as do all turrets except beam cannons.

Starbases look fine.

Ship caps for triangles go:

1 HW: 98
2 HW: 178
3 HW: 240
4 HW: 284
5 HW: 310
6 HW: 318
7 HW: 308
8 HW: 280
9 HW: 234
10 HW: 170
11 HW: 88
12 HW+: 1 per HW (12 at 12, 13 at 13,...,16 at 16)

(0004480)
ArcDM (reporter)
Nov 24, 2010 11:07 pm

Concerning that I was using low ship caps and Suzera was using medium.
(0004481)
Suzera (reporter)
Nov 24, 2010 11:12 pm
edited on: Nov 24, 2010 11:36 pm

Trying 11 HWs with low and high ship caps just halves/double the ship cap I put up, and with 12 HW, it stays 12. Just as a guess on my part from the numbers I am seeing, the ship cap for 12+ is going under 1 and it rounds up to a minimum of 1 per HW, but only for the unit types I specified before.

The ship cap function seems to work the same way for all the units I specified, just with different initial values. Everything else just seems straight up linearly multiplied.

(0004525)
Suzera (reporter)
Nov 25, 2010 8:32 pm
edited on: Nov 25, 2010 8:33 pm

Looking at the ship stats spreadsheet export, everything with a "0" count (which is all fleet ships and turrets besides heavy beams etc) seems to exhibit this behaviour. Everything with a quantity in the ship cap field appears to be a linear multiplication of the ship cap shown in the table in the game itself.

(0004978)
x4000 (administrator)
Dec 2, 2010 9:03 pm

Thanks!

* Previously when players selected more than 8 home planets to start with, they would get oddly low available ship counts. Fixed.

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- Issue History
Date Modified Username Field Change
Nov 24, 2010 10:41 pm ArcDM New Issue
Nov 24, 2010 10:41 pm ArcDM File Added: Debug-004.sav
Nov 24, 2010 10:46 pm ArcDM Category Bug - Crash or Exception => Bug - Other
Nov 24, 2010 10:46 pm ArcDM Description Updated View Revisions
Nov 24, 2010 10:52 pm ArcDM Product Version => 4.041
Nov 24, 2010 10:56 pm Suzera Note Added: 0004479
Nov 24, 2010 11:01 pm Suzera Note Edited: 0004479 View Revisions
Nov 24, 2010 11:02 pm Suzera Note Edited: 0004479 View Revisions
Nov 24, 2010 11:07 pm ArcDM Note Added: 0004480
Nov 24, 2010 11:12 pm Suzera Note Added: 0004481
Nov 24, 2010 11:14 pm Suzera Note Edited: 0004481 View Revisions
Nov 24, 2010 11:15 pm Suzera Note Edited: 0004481 View Revisions
Nov 24, 2010 11:36 pm Suzera Note Edited: 0004481 View Revisions
Nov 24, 2010 11:36 pm Suzera Note Edited: 0004481 View Revisions
Nov 25, 2010 8:32 pm Suzera Note Added: 0004525
Nov 25, 2010 8:33 pm Suzera Note Edited: 0004525 View Revisions
Nov 26, 2010 11:23 am Toll Relationship added has duplicate 0001619
Dec 2, 2010 9:03 pm x4000 Note Added: 0004978
Dec 2, 2010 9:03 pm x4000 Status new => resolved
Dec 2, 2010 9:03 pm x4000 Fixed in Version => 4.043
Dec 2, 2010 9:03 pm x4000 Resolution open => fixed
Dec 2, 2010 9:03 pm x4000 Assigned To => x4000


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