View Issue Details

IDProjectCategoryLast Update
0016325Stars Beyond ReachSuggestionAug 21, 2015 2:40 pm
Reporterptarth Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.800 (New HUD) 
Fixed in Version0.907 (First Version Of New Battle Mode) 
Summary0016325: Scouting buildings become useless after complete map exploration
DescriptionIn my current game, I have explored the entire map by turn 230. I have 7 scouting buildings. Once the map is explored, they no longer are useful, yet they use a ton of power. I also feel bad about destroying them since they provided so many turns of loyal service service. I'd like it if there was something they would do to make them useful for the entire game.
TagsNo tags attached.

Activities

Chris_McElligottPark

Jun 5, 2015 11:51 am

administrator   ~0041745

If you or anybody have ideas on what they might do after that full pass, I'm all ears. I've thought about this off and on. It might make a good forum topic, and then bring ideas back to mantis when there are any.

kasnavada

Jun 5, 2015 12:12 pm

reporter   ~0041762

Fog of war, explored area outside of district range grays out and does not update after 5 turns (for example).

Chris_McElligottPark

Jun 5, 2015 1:05 pm

administrator   ~0041790

Yeah, aside from that one, heh. We have fog of war underground, and that works well for making the underground feel mysterious. But it would make me extremely uncomfortable for the surface.

ptarth

Jun 5, 2015 1:56 pm

reporter   ~0041806

Stay strong Chris. Don't give in to the Fog of War Illuminati!

Chris_McElligottPark

Jun 5, 2015 2:47 pm

administrator   ~0041817

I'm not inherently opposed to fog of war at all, but in this particular game I don't think it adds anything except extra fiddling. The AIs have plenty going on that you can't see, but then there's plenty of other stuff that you do need to see.

My view is that the sole purpose of fog of war is to let an opponent "hide their hand of cards," so to speak. Part of that involves surprise attacks, and part of that involves obscuring their build strategies.

These things are already hidden in this game, but there is other information about troop movements and so forth that is actually quite valuable to see here. So that means that the bad part of fog of war -- the fact that you can tediously repeatedly scout something if you feel about it -- is all that remains if we were to add it.

The reason I have fog of war underground is to help give those buildings a different sense, and to create a sense of uncertainty in the player of "just how big is this opponent?" That you can't be 100% sure there's not more iceberg lurking beneath the ocean surface, so to speak.

Those are my views on it. The stuff that's visible here I view as being necessary in the same way that you need to see your opponent's pieces in Chess and in Risk. The initial blackness is a matter of theming, and giving the sense of exploration. Plus also a matter of giving you a couple of things to potentially prioritize, and emphasizing your lesser power at the start of the game.

None of the AIs use fog of war, for instance, because they are more established. Eventually you catch up to them, but you're starting much smaller than they are.

kasnavada

Jun 5, 2015 3:15 pm

reporter   ~0041825

Last edited: Jun 5, 2015 3:16 pm

Ptarth's thread :
http://www.arcengames.com/forums/index.php/topic,17690.0.html

Thanks for the explanation.

Chris_McElligottPark

Aug 21, 2015 2:40 pm

administrator   ~0042830

Lots of scouting changes. Thanks!

* The sonar surveyors buildings is now useless (though it will be repurposed) and has been removed from the game.
** Scout stations now both sonar and scout all in one.
** This not only lets us do something more interesting with the sonar scout building in the future, but it also makes it so that the regular scout buildings never become pointless.

Issue History

Date Modified Username Field Change
Apr 22, 2015 9:49 am ptarth New Issue
Jun 5, 2015 11:51 am Chris_McElligottPark Note Added: 0041745
Jun 5, 2015 11:51 am Chris_McElligottPark Status new => feedback
Jun 5, 2015 12:12 pm kasnavada Note Added: 0041762
Jun 5, 2015 1:05 pm Chris_McElligottPark Note Added: 0041790
Jun 5, 2015 1:56 pm ptarth Note Added: 0041806
Jun 5, 2015 1:56 pm ptarth Status feedback => new
Jun 5, 2015 2:47 pm Chris_McElligottPark Note Added: 0041817
Jun 5, 2015 2:47 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 5, 2015 2:47 pm Chris_McElligottPark Status new => feedback
Jun 5, 2015 3:15 pm kasnavada Note Added: 0041825
Jun 5, 2015 3:16 pm kasnavada Note Edited: 0041825
Aug 18, 2015 1:20 pm Chris_McElligottPark Assigned To Chris_McElligottPark => keith.lamothe
Aug 18, 2015 1:20 pm Chris_McElligottPark Status feedback => assigned
Aug 21, 2015 2:40 pm Chris_McElligottPark Note Added: 0042830
Aug 21, 2015 2:40 pm Chris_McElligottPark Status assigned => resolved
Aug 21, 2015 2:40 pm Chris_McElligottPark Fixed in Version => 0.907 (First Version Of New Battle Mode)
Aug 21, 2015 2:40 pm Chris_McElligottPark Resolution open => fixed
Aug 21, 2015 2:40 pm Chris_McElligottPark Assigned To keith.lamothe => Chris_McElligottPark