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|ID||Project||Category||Date Submitted||Last Update|
|0001714||AI War||Suggestion - Balance Tweaks||Dec 2, 2010 8:02 pm||Dec 6, 2010 10:14 pm|
|Fixed in Version||4.046|
|Summary||0001714: Make overkills on vampiric units higher|
|Description||Currently, vampiric units (in my case a Vampire Guardian) have a huge edge in that they aren't overkilled enough. Their shots heal them enough to survive the incoming shots that were supposed to kill them, and the units fire enough shots again to kill its remaining health, creating a never-ending loop. In my case, a single Vampire Guardian took out 50% of my Spire Refugee Outpost before I noticed what was happening.|
|Tags||No tags attached.|
Dec 6, 2010 10:14 pm
* Ships that have regen or vampirism now are automatically overkilled by a corresponding amount by enemy ships; this makes automated fleets of ships (and AI fleets of ships in general) able to actually take care of ships with high regen or high vampirism.
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|Dec 2, 2010 8:02 pm||Toll||New Issue|
|Dec 5, 2010 8:40 pm||Toll||Relationship added||has duplicate 0001849|
|Dec 6, 2010 10:14 pm||x4000||Note Added: 0005511|
|Dec 6, 2010 10:14 pm||x4000||Status||new => resolved|
|Dec 6, 2010 10:14 pm||x4000||Fixed in Version||=> 4.046|
|Dec 6, 2010 10:14 pm||x4000||Resolution||open => fixed|
|Dec 6, 2010 10:14 pm||x4000||Assigned To||=> x4000|
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