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IDProjectCategoryDate SubmittedLast Update
0001753AI WarSuggestion - AI Behavior And TacticsDec 3, 2010 5:52 pmJan 15, 2011 10:53 pm
ReporterSpikey00 
Assigned Tox4000 
Severityminor 
StatusresolvedResolutionfixed 
Product Version4.044 
Fixed in Version4.068 
Summary0001753: Auto-destroy AI forcefields on human planets.
DescriptionI just find it annoying that I have to destroy forcefields that remain on a planet that I've already captured, and I'm sure we all are. In most cases the planet is already cleared of AI forces, leaving only the AI forcefields behind, and I see no reason for them to remain there, other than to be annoying and disrupt FRD ships.

Can these be auto-destructed when the planet comes into human possession?
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-  Notes
(0005078)
Toll (reporter)
Dec 3, 2010 6:01 pm

Personally I'd suggest they auto-destruct when they're out of supply. The AI can never (as far as I know) put a planet that's off supply back in supply, which means if they're stuck on a planet without supply, they're useless.

Either that, or they actually try to retreat to a planet with supply (if you're feeling sadistic, heh. Could be difficulty-dependant; on dif. <7, they destruct, on >=8, they go to a planet with supply. On dif. 7, they just hang around being a nuisance).
(0006076)
ArcDM (reporter)
Dec 12, 2010 9:35 pm

Instead they should put the force field to use (either defensively or offensively) instead of just letting it sit there, waiting to be destroyed.
(0006085)
PineappleSam (reporter)
Dec 13, 2010 12:54 am

100% behind forcefields killing themselves when out of supply, but while in supply on a conquered world I'm less sure...
(0008612)
x4000 (administrator)
Jan 15, 2011 10:49 pm

The supply thing is tricky because of nukes and such, I want to make sure not to introduce an accidental exploit right before release, and the following change is a lot safer and would be a quick-to-happen case when the ships are outside supply, anyway:

* All of the AI forcefields, and the AI spire shield spheres (except the core ones on the AI home planets) now automatically die if they are protecting no ships and not on an AI planet.
(0008613)
TechSY730 (reporter)
Jan 15, 2011 10:51 pm

Thanks for the "protecting no ships" clause. That was one exploit I was concerned about but didn't comment about for some reason.
(0008614)
x4000 (administrator)
Jan 15, 2011 10:53 pm

Sure thing.

Issue Community Support
This issue is already marked as resolved.
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Supporters: BlackCobra Draco18s wyvern83
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
Dec 3, 2010 5:52 pm Spikey00 New Issue
Dec 3, 2010 6:01 pm Toll Note Added: 0005078
Dec 12, 2010 9:35 pm ArcDM Note Added: 0006076
Dec 13, 2010 12:54 am PineappleSam Note Added: 0006085
Jan 15, 2011 10:49 pm x4000 Note Added: 0008612
Jan 15, 2011 10:49 pm x4000 Status new => resolved
Jan 15, 2011 10:49 pm x4000 Fixed in Version => 4.068
Jan 15, 2011 10:49 pm x4000 Resolution open => fixed
Jan 15, 2011 10:49 pm x4000 Assigned To => x4000
Jan 15, 2011 10:51 pm TechSY730 Note Added: 0008613
Jan 15, 2011 10:53 pm x4000 Note Added: 0008614


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