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|ID||Project||Category||Date Submitted||Last Update|
|0001753||AI War||Suggestion - AI Behavior And Tactics||Dec 3, 2010 5:52 pm||Jan 15, 2011 10:53 pm|
|Fixed in Version||4.068|
|Summary||0001753: Auto-destroy AI forcefields on human planets.|
|Description||I just find it annoying that I have to destroy forcefields that remain on a planet that I've already captured, and I'm sure we all are. In most cases the planet is already cleared of AI forces, leaving only the AI forcefields behind, and I see no reason for them to remain there, other than to be annoying and disrupt FRD ships.|
Can these be auto-destructed when the planet comes into human possession?
|Tags||No tags attached.|
Dec 3, 2010 6:01 pm
Personally I'd suggest they auto-destruct when they're out of supply. The AI can never (as far as I know) put a planet that's off supply back in supply, which means if they're stuck on a planet without supply, they're useless.
Either that, or they actually try to retreat to a planet with supply (if you're feeling sadistic, heh. Could be difficulty-dependant; on dif. <7, they destruct, on >=8, they go to a planet with supply. On dif. 7, they just hang around being a nuisance).
Dec 12, 2010 9:35 pm
|Instead they should put the force field to use (either defensively or offensively) instead of just letting it sit there, waiting to be destroyed.|
Dec 13, 2010 12:54 am
|100% behind forcefields killing themselves when out of supply, but while in supply on a conquered world I'm less sure...|
Jan 15, 2011 10:49 pm
The supply thing is tricky because of nukes and such, I want to make sure not to introduce an accidental exploit right before release, and the following change is a lot safer and would be a quick-to-happen case when the ships are outside supply, anyway:
* All of the AI forcefields, and the AI spire shield spheres (except the core ones on the AI home planets) now automatically die if they are protecting no ships and not on an AI planet.
Jan 15, 2011 10:51 pm
|Thanks for the "protecting no ships" clause. That was one exploit I was concerned about but didn't comment about for some reason.|
Jan 15, 2011 10:53 pm
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
|Supporters:||BlackCobra Draco18s wyvern83|
|Opponents:||No one explicitly opposes this issue yet.|
|Dec 3, 2010 5:52 pm||Spikey00||New Issue|
|Dec 3, 2010 6:01 pm||Toll||Note Added: 0005078|
|Dec 12, 2010 9:35 pm||ArcDM||Note Added: 0006076|
|Dec 13, 2010 12:54 am||PineappleSam||Note Added: 0006085|
|Jan 15, 2011 10:49 pm||x4000||Note Added: 0008612|
|Jan 15, 2011 10:49 pm||x4000||Status||new => resolved|
|Jan 15, 2011 10:49 pm||x4000||Fixed in Version||=> 4.068|
|Jan 15, 2011 10:49 pm||x4000||Resolution||open => fixed|
|Jan 15, 2011 10:49 pm||x4000||Assigned To||=> x4000|
|Jan 15, 2011 10:51 pm||TechSY730||Note Added: 0008613|
|Jan 15, 2011 10:53 pm||x4000||Note Added: 0008614|
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