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IDProjectCategoryDate SubmittedLast Update
0001806AI WarSuggestion - Game MechanicsDec 4, 2010 12:46 pmJan 11, 2011 12:26 am
ReporterSpikey00 
Assigned Tox4000 
Severityfeature 
StatusclosedResolutionwon't fix 
Product Version 
Fixed in Version 
Summary0001806: Fog [of War] Machine - Structure
DescriptionA structure that covers the entire planet with fog of war that serves mainly as a graphical hindrance to human players, and to restrict intel that is gathered on the planet. Ships provide sight; scouts provide the most, starships second, and main fleet ships the least.

What it affects:
- Amount of area seen on planet,
- Scouting; intel is gathered by scouts on visual, and the sidebar cannot be used (so humans can't click to jumpto unit).

What it doesn't affect:
- Ship ability to attack,
- Pathfinding (scouts travelling through planet).

A really cool addition to this would be to provide vision from friendly weapons fire, but that may be hard to implement and increase CPU usage.
TagsNo tags attached.
Internal Weight
Attached Files

- Relationships

-  Notes
(0005303)
Echo35 (reporter)
Dec 4, 2010 10:54 pm

If we have a Fog Machine structure, do we get a Disco Ball structure too? :P In all seriousness, I do kind of like the idea. Maybe seed it on planets with a lot of high value targets so the AI can hide its valuable stuff?
(0005304)
Nihilus (reporter)
Dec 4, 2010 11:04 pm

Hmm, this sounds like it would just add a big chunk of micro to the game. Not a bad idea in its own right, though. Perhaps even:
Easy fog, the fog machine is always visible
Medium fog, it isn't, you have to find it
Hard fog, there is no fog structure, the fog remains until you take the planet
(0005306)
Spikey00 (reporter)
Dec 4, 2010 11:10 pm

Well, it shouldn't be on ALL or A LOT of AI planets, but it would definitely add a new strategic element to a specific planet, unless a new AI type that implements this structure regularly is also introduced.
(0005311)
Suzera (reporter)
Dec 5, 2010 3:00 am
edited on: Dec 5, 2010 3:01 am

Sounds like a weaker version of the planetary cloaker in effect unless it also cloaks itself. If it does, it could make a nice secondary type of special planetary thing to use instead of plantary cloaks for that one ai type.

(0005599)
Winter Born (reporter)
Dec 8, 2010 8:18 am

Agree with Suzera
(0007440)
lyravega (reporter)
Jan 4, 2011 8:48 am
edited on: Jan 4, 2011 4:17 pm

Going blind against AI is kind of a suicide. Every ship is precious for me, as every loss costs very much to me (playing on 9/9 random hard AIs with 10 progression per tick), as I'm not getting all the planets I see. If there will be a planet with this device floating over it, I'd most certainly lose a huge chunk of my army probably.

(0008208)
x4000 (administrator)
Jan 11, 2011 12:26 am

This would be a real pain technically, and I'm not sure it adds much in terms of gameplay.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: Echo35 BigJake
Opponents: zetonking True-Chaos wyvern83 lyravega ArcDM

- Issue History
Date Modified Username Field Change
Dec 4, 2010 12:46 pm Spikey00 New Issue
Dec 4, 2010 1:01 pm Spikey00 Description Updated View Revisions
Dec 4, 2010 9:44 pm x4000 Status new => considering
Dec 4, 2010 10:54 pm Echo35 Note Added: 0005303
Dec 4, 2010 11:04 pm Nihilus Note Added: 0005304
Dec 4, 2010 11:10 pm Spikey00 Note Added: 0005306
Dec 5, 2010 3:00 am Suzera Note Added: 0005311
Dec 5, 2010 3:01 am Suzera Note Edited: 0005311 View Revisions
Dec 8, 2010 8:18 am Winter Born Note Added: 0005599
Jan 4, 2011 8:48 am lyravega Note Added: 0007440
Jan 4, 2011 4:17 pm lyravega Note Edited: 0007440 View Revisions
Jan 11, 2011 12:26 am x4000 Note Added: 0008208
Jan 11, 2011 12:26 am x4000 Status considering => closed
Jan 11, 2011 12:26 am x4000 Assigned To => x4000
Jan 11, 2011 12:26 am x4000 Resolution open => won't fix


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