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|ID||Project||Category||Date Submitted||Last Update|
|0018915||Starward Rogue||[All Projects] Bug - Gameplay||Oct 21, 2016 1:33 pm||Oct 21, 2016 8:27 pm|
|Fixed in Version||1.502 (Beta only)|
|Summary||0018915: Zombot buildup can cause major performance hit|
|Description||In certain rooms where (I think they are called) Zombots spawn from a certain point, if there are too many Zombots the game slows to a crawl. This is more likely to happen in maze-like rooms, where it can take a bit to work your way through to where they are spawning. Admittedly, this is on an older cpu (Athlon 64 X2 4600+) so it may not be an issue on more current systems. Maybe there could be a cap on how many can be in the room at a given time.|
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Oct 21, 2016 8:26 pm
edited on: Oct 21, 2016 8:26 pm
Yeah, it's not your CPU, heh. The way in which I coded the Zombots was a bit boneheaded. :) For the latest patch I've redid how they work so that they're much much more efficient. Plus there's a cap now, to prevent insane quantities of them from spawning. Thanks!
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|Oct 21, 2016 1:33 pm||eruanion||New Issue|
|Oct 21, 2016 8:26 pm||Pepisolo||Note Added: 0045707|
|Oct 21, 2016 8:26 pm||Pepisolo||Note Edited: 0045707||View Revisions|
|Oct 21, 2016 8:27 pm||Pepisolo||Status||new => resolved|
|Oct 21, 2016 8:27 pm||Pepisolo||Fixed in Version||=> 1.502 (Beta only)|
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