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IDProjectCategoryDate SubmittedLast Update
0018915Starward Rogue[All Projects] Bug - GameplayOct 21, 2016 1:33 pmOct 21, 2016 8:27 pm
Assigned To 
Product Version1.501 
Fixed in Version1.502 (Beta only) 
Summary0018915: Zombot buildup can cause major performance hit
DescriptionIn certain rooms where (I think they are called) Zombots spawn from a certain point, if there are too many Zombots the game slows to a crawl. This is more likely to happen in maze-like rooms, where it can take a bit to work your way through to where they are spawning. Admittedly, this is on an older cpu (Athlon 64 X2 4600+) so it may not be an issue on more current systems. Maybe there could be a cap on how many can be in the room at a given time.
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Pepisolo (developer)
Oct 21, 2016 8:26 pm
edited on: Oct 21, 2016 8:26 pm

Yeah, it's not your CPU, heh. The way in which I coded the Zombots was a bit boneheaded. :) For the latest patch I've redid how they work so that they're much much more efficient. Plus there's a cap now, to prevent insane quantities of them from spawning. Thanks!

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- Issue History
Date Modified Username Field Change
Oct 21, 2016 1:33 pm eruanion New Issue
Oct 21, 2016 8:26 pm Pepisolo Note Added: 0045707
Oct 21, 2016 8:26 pm Pepisolo Note Edited: 0045707 View Revisions
Oct 21, 2016 8:27 pm Pepisolo Status new => resolved
Oct 21, 2016 8:27 pm Pepisolo Fixed in Version => 1.502 (Beta only)

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