View Issue Details

IDProjectCategoryLast Update
0019069AI War 2Bug - OtherJul 6, 2017 11:53 am
ReporterBadgerBadger Assigned ToChris_McElligottPark  
Severitytrivial 
Status closedResolutionreopened 
Product Version0.119 Ship Batch 1 of 7: 24 Ships! 
Fixed in Version0.450 Sound! 
Summary0019069: Unexpected unity3d message on cli at game start
DescriptionThis is on Linux. When I start the game I see a new message:
<game is invoked>
Started listening to [0.0.0.0:55369]
Preloaded 'ScreenSelector.so'
PlayerConnection already initialized - listening to [0.0.0.0:55369]
Player data archive not found at `/home/user/AIWar2/AIWar2Linux_Data/data.unity3d`, using local filesystem[user@Desktop AIWar2]$

This error message appears every time I start the program. It seems harmless, but it doesn't seem helpful and it also is missing a newline at the end.
TagsNo tags attached.

Activities

Chris_McElligottPark

Apr 24, 2017 3:57 pm

administrator   ~0046064

Keith -- I'll take this one, since I can probably duplicate it on my linux box. Have not tried yet, but would be easier for me than you I expect.

Chris_McElligottPark

Apr 24, 2017 3:58 pm

administrator   ~0046065

Also, BadgerBadger -- thanks! :)

Chris_McElligottPark

Jun 12, 2017 6:11 pm

administrator   ~0046277

Still happening?

BadgerBadger

Jun 12, 2017 10:44 pm

manager   ~0046279

Yep:
(22:42:38) hostname:~/AIWar2/AIWarExternalCode/src $ ai2
Found path: /home/user/AIWar2/AIWar2Linux.x86_64
Mono path[0] = '/home/user/AIWar2/AIWar2Linux_Data/Managed'
Mono path[1] = '/home/user/AIWar2/AIWar2Linux_Data/Mono'
Mono config path = '/home/user/AIWar2/AIWar2Linux_Data/Mono/etc'
PlayerConnection initialized from /home/user/AIWar2/AIWar2Linux_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55408
Multi-casting "[IP] 192.168.1.28 [Port] 55408 [Flags] 2 [Guid] 555422682 [EditorId] 3469099299 [Version] 1048832 [Id] LinuxPlayer(192.168.1.28) [Debug] 0" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55408]
Preloaded 'ScreenSelector.so'
PlayerConnection already initialized - listening to [0.0.0.0:55408]
Player data archive not found at `/home/user/AIWar2/AIWar2Linux_Data/data.unity3d`, using local filesystem(22:42:49) hostname:~/AIWar2/AIWarExternalCode/src $

Chris_McElligottPark

Jun 21, 2017 12:31 pm

administrator   ~0046336

* An error message stating "Player data archive not found at `/home/user/AIWar2/AIWar2Linux_Data/data.unity3d`, using local filesystem[user@Desktop AIWar2]$" on startup on linux should no longer display. It was harmless, but annoying.
** Note we didn't get a chance to test this yet, but knock on wood it should work. ;)

BadgerBadger

Jul 6, 2017 12:16 am

manager   ~0046372

I'm still seeing this on .500:
(00:14:42) desktop:~/AIWar2/AIWarExternalCode/src $ ai2
....
PlayerConnection initialized network socket : 0.0.0.0 55141
Multi-casting "[IP] 192.168.1.28 [Port] 55141 [Flags] 2 [Guid] 3911272003 [EditorId] 4263853482 [Version] 1048832 [Id] LinuxPlayer(192.168.1.28) [Debug] 0" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55141]
Preloaded 'ScreenSelector.so'
PlayerConnection already initialized - listening to [0.0.0.0:55141]
Player data archive not found at `/home/user/AIWar2/AIWar2Linux_Data/data.unity3d`, using local filesystem(00:14:56) hostname:~/AIWar2/AIWarExternalCode/src $

Chris_McElligottPark

Jul 6, 2017 9:35 am

administrator   ~0046374

Is that actually popping up in the game window itself, or in the cli you're launching this from? If this is just in the cli, then this is something I will close as it's not something that we can fix. Beyond that it would be a matter of me filtering it out from showing you an error popup in the actual game itself.

Most of those messages are things that are just business as usual, and the player data archive one is likely because we don't write to that, so it consistently never exists.

BadgerBadger

Jul 6, 2017 10:02 am

manager   ~0046375

It's just from the CLI; it appears in the output after I run the program from the command line. What I'd really love is for there to be a newline at the end of it, so it didn't make my terminal look dreadfully messy afterwards.

That said, it is just a cosmetic issue, and you might not even have control over the output (though perhaps you could insert a newline into stdout after where this message would be emitted)?

Chris_McElligottPark

Jul 6, 2017 11:53 am

administrator   ~0046376

Okay, got it. In that case, it's not really something we have any control over. We write to the logs, but those don't go to the cli apparently.

Issue History

Date Modified Username Field Change
Apr 24, 2017 3:54 pm BadgerBadger New Issue
Apr 24, 2017 3:57 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 24, 2017 3:57 pm Chris_McElligottPark Status new => assigned
Apr 24, 2017 3:57 pm Chris_McElligottPark Note Added: 0046064
Apr 24, 2017 3:58 pm Chris_McElligottPark Note Added: 0046065
Jun 12, 2017 6:11 pm Chris_McElligottPark Note Added: 0046277
Jun 12, 2017 10:44 pm BadgerBadger Note Added: 0046279
Jun 21, 2017 12:31 pm Chris_McElligottPark Note Added: 0046336
Jun 21, 2017 12:31 pm Chris_McElligottPark Status assigned => resolved
Jun 21, 2017 12:31 pm Chris_McElligottPark Fixed in Version => 0.450 Sound!
Jun 21, 2017 12:31 pm Chris_McElligottPark Resolution open => fixed
Jul 6, 2017 12:16 am BadgerBadger Note Added: 0046372
Jul 6, 2017 9:35 am Chris_McElligottPark Note Added: 0046374
Jul 6, 2017 9:35 am Chris_McElligottPark Status resolved => feedback
Jul 6, 2017 9:35 am Chris_McElligottPark Resolution fixed => reopened
Jul 6, 2017 10:02 am BadgerBadger Note Added: 0046375
Jul 6, 2017 10:02 am BadgerBadger Status feedback => assigned
Jul 6, 2017 11:53 am Chris_McElligottPark Status assigned => closed
Jul 6, 2017 11:53 am Chris_McElligottPark Note Added: 0046376