| Anonymous | Login | Signup for a new account | May 20, 2013 12:03 pm | ![]() |
| Main | My View | View Issues | Vote Tallies | FAQ |
| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | Date Submitted | Last Update | |||||
| 0000193 | AI War | [All Projects] Bug - Other | Oct 3, 2010 3:28 pm | Dec 20, 2010 4:10 pm | |||||
| Reporter | themachineissentient | ||||||||
| Assigned To | x4000 | ||||||||
| Severity | minor | ||||||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 3.121-3.189 | ||||||||
| Fixed in Version | |||||||||
| Summary | 0000193: Botnet golem vs 1 fighter | ||||||||
| Description | http://www.arcengames.com/forums/index.php/topic,6884.0.html [^] When a botnet golem is firing on "less" than its maximum number of targets, it will take damage as if it hit 25 units. So for example, when it fires on 1 fighter with 100,000hp. a botnet golem will take damage as if it shot 25 of them (40,000 x 25 self-damage). This could get pretty odd if one core zenith mirror flew up to a botnet golem. It could likely make it kill itself from full hitpoints in one shot. | ||||||||
| Tags | No tags attached. | ||||||||
| Internal Weight | |||||||||
| Attached Files | |||||||||
Notes |
|
|
(0000277) x4000 (administrator) Oct 4, 2010 3:10 pm |
Yikes. |
|
(0006453) x4000 (administrator) Dec 20, 2010 4:10 pm |
This aspect of self-damaging was fixed a while back. |
|
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| Oct 3, 2010 3:28 pm | themachineissentient | New Issue | |
| Oct 4, 2010 3:10 pm | x4000 | Note Added: 0000277 | |
| Oct 4, 2010 3:10 pm | x4000 | Assigned To | => x4000 |
| Oct 4, 2010 3:10 pm | x4000 | Status | new => acknowledged |
| Dec 20, 2010 4:10 pm | x4000 | Note Added: 0006453 | |
| Dec 20, 2010 4:10 pm | x4000 | Status | acknowledged => resolved |
| Dec 20, 2010 4:10 pm | x4000 | Resolution | open => fixed |
| Copyright © 2000 - 2011 MantisBT Group |