View Issue Details

IDProjectCategoryLast Update
0019516AI War 2Bug - GameplayMar 21, 2018 1:43 pm
ReporterZeusAlmighty Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionduplicate 
Product Version0.714 
Fixed in Version0.715 
Summary0019516: Some units became unresponsive after wave sent
DescriptionAfter wave countdown, development log indicated to me of an error. Upon inspection, it appears that some of my units (excluding Ark) became unresponsive

see save
TagsNo tags attached.

Relationships

duplicate of 0019518 resolvedChris_McElligottPark Nasty crash during voice effect 

Activities

ZeusAlmighty

Mar 20, 2018 11:45 pm

manager  

xyz.save (3,055,678 bytes)

BadgerBadger

Mar 21, 2018 8:50 am

manager   ~0047252

Can you also upload the log with the error message?

Dune

Mar 21, 2018 10:36 am

administrator   ~0047253

Added trello card

BadgerBadger

Mar 21, 2018 11:28 am

manager   ~0047257

I wonder if this is the same as 0019518

ZeusAlmighty

Mar 21, 2018 1:41 pm

manager   ~0047259

3/20/2018 8:57:52 PM
Error in thread for execution context 'executionContext'
UnityException
StartCoroutine_Auto_Internal can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
===STACK FRAMES (with file info)===
FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER
    StartCoroutine 0 30 0 0
    PlayVoiceAtCameraWithDelay 0 144 0 0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 87 426 0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 234 279 0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 508 1283 0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 1975 1204 0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 895 2692 0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 86 2654 0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1572 1930 0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs <DoCombatStep>m__3 7 43 867 0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 209 353 0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 123 1024 0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1349 865 0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1653 284 0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 307 35 0
===RAW STACK TRACE===
  at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator)
  at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in <filename unknown>:0
  at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in <filename unknown>:0
  at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426
  at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279
  at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283
  at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204
  at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692
  at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654
  at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930
  at Arcen.AIW2.Core.Planet.<DoCombatStep>m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353
  at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024
  at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865
  at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284
  at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91
   at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267
   at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39
   at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85
   at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338

BadgerBadger

Mar 21, 2018 1:42 pm

manager   ~0047260

Great, there's a fix for this in .715

Issue History

Date Modified Username Field Change
Mar 20, 2018 11:45 pm ZeusAlmighty New Issue
Mar 20, 2018 11:45 pm ZeusAlmighty File Added: xyz.save
Mar 21, 2018 8:50 am BadgerBadger Note Added: 0047252
Mar 21, 2018 9:21 am Chris_McElligottPark Assigned To => keith.lamothe
Mar 21, 2018 9:21 am Chris_McElligottPark Status new => assigned
Mar 21, 2018 10:36 am Dune Note Added: 0047253
Mar 21, 2018 11:28 am BadgerBadger Note Added: 0047257
Mar 21, 2018 1:41 pm ZeusAlmighty Note Added: 0047259
Mar 21, 2018 1:42 pm BadgerBadger Note Added: 0047260
Mar 21, 2018 1:43 pm BadgerBadger Relationship added duplicate of 0019518
Mar 21, 2018 1:43 pm BadgerBadger Assigned To keith.lamothe => Chris_McElligottPark
Mar 21, 2018 1:43 pm BadgerBadger Status assigned => resolved
Mar 21, 2018 1:43 pm BadgerBadger Resolution open => duplicate
Mar 21, 2018 1:43 pm BadgerBadger Fixed in Version => 0.715