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|ID||Project||Category||Date Submitted||Last Update|
|0002269||AI War||Suggestion - Unit Abilities And Behaviors||Jan 6, 2011 7:30 pm||Jan 6, 2011 7:56 pm|
|Fixed in Version|
|Summary||0002269: Tachyon Warheads to reveal camouflaged ships|
|Description||Camouflaging is a pretty cool idea; like cloaking, but better. However, it seems a little broken that only movement and proximity can reveal them. This can lead to some real silliness, such as those reported in issue 0002267.|
I propose that tachyon warheads reveal camouflaged units as well as cloaked units. Thus, camouflaging remains very hard to get rid of, but not stupidly hard. If think that would make it too easy, maybe have only Mk. III tachyon warheads capable of doing this, thus having a noticeable resource and AI progress cost.
If you want an in universe explanation, here is one. The technology used to camouflage is similar to the technology used to cloak, thus ships that can temporarily disable cloaking technology can also disable camouflaging technology. However, Normal tachyon beam emitters don't pick them up because camouflaging is a much more active way to hide yourself than just cloaking, and thus they don't know where to fire their tachyon beams to temporarily disable their hiding technology. However, the tachyon warhead hits the whole planet indiscriminately. It doesn't matter how well you try to hide, a planetary wide explosion will hit you. Thus, a tachyon warhead can hit the and disable the "hiding" technology of the too tough to detect ships.
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Jan 6, 2011 7:38 pm
Well, I see you're point, but I think that making them vulnerable to tachyons would really destroy a lot of what makes them unique as opposed to cloaking. In those senses, it just becomes cloaking again, you know?
The main challenge with 0002267 is that guardians aren't supposed to be camouflaged in the first place, and as a general rule camouflage is just supposed to be for smaller ships -- that probably still needs some work.
Jan 6, 2011 7:40 pm
edited on: Jan 6, 2011 7:40 pm
Not vulnerable to tachyons in general, but just tachyon warheads. But yea, even that may cheapen camouflaging too much.
Jan 6, 2011 7:50 pm
|Well, it's all the same basic thing, in terms of that. I also am not keen to differentiate between the various forms of tachyon, I think that gets crazy fast.|
Jan 6, 2011 7:56 pm
edited on: Jan 6, 2011 7:56 pm
Ah, that's a reasonable stance; no need to split a mechanic or add a new one if the problem it was meant to deal with rarely comes up, and when it does, it does not break the game.
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|Jan 6, 2011 7:30 pm||TechSY730||New Issue|
|Jan 6, 2011 7:38 pm||x4000||Note Added: 0007639|
|Jan 6, 2011 7:38 pm||x4000||Status||new => closed|
|Jan 6, 2011 7:38 pm||x4000||Assigned To||=> x4000|
|Jan 6, 2011 7:38 pm||x4000||Resolution||open => won't fix|
|Jan 6, 2011 7:39 pm||TechSY730||Resolution||won't fix => open|
|Jan 6, 2011 7:39 pm||TechSY730||Description Updated||View Revisions|
|Jan 6, 2011 7:40 pm||TechSY730||Note Added: 0007640|
|Jan 6, 2011 7:40 pm||TechSY730||Note Edited: 0007640||View Revisions|
|Jan 6, 2011 7:50 pm||x4000||Note Added: 0007642|
|Jan 6, 2011 7:56 pm||TechSY730||Note Added: 0007644|
|Jan 6, 2011 7:56 pm||TechSY730||Note Edited: 0007644||View Revisions|
|Feb 2, 2011 10:51 pm||TechSY730||Relationship added||has duplicate 0002733|
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