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|ID||Project||Category||Date Submitted||Last Update|
|0002334||AI War||[All Projects] Gameplay - Balance Issue||Jan 9, 2011 12:54 pm||Jan 10, 2011 11:03 pm|
|Fixed in Version||4.065|
|Summary||0002334: Dyson Sphere balance|
|Description||For me on diff 7, all the dyson sphere currently does is |
* block 1 planet for taking
* alarm all planets connected to that one fron the beginning of the game, producing a roadblock if you find it to late
some time ago, after you freed the sphere you would have the planet and all the adjacent planets free of AI activity.
The gatlings are currently much to fragile in my eyes.
Even on a neutered T2 planet with 20 units and one guardian, a gatling killed only one unit before being killed itself. These units were faster reinforced than the gatlings were coming (at AIP 0000217:0000200).
On T3 and higher planets, they die near instantly. Especially since fortresses eat them for lunch.
In addition, if the AI has camouflaged ships on the planet, the gatlings just stand around.
|Tags||No tags attached.|
Jan 10, 2011 11:03 pm
|* Dyson gatling attack has been doubled, and health has also been doubled. Fear these.|
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|Jan 9, 2011 12:54 pm||Burnstreet||New Issue|
|Jan 10, 2011 11:03 pm||x4000||Note Added: 0008199|
|Jan 10, 2011 11:03 pm||x4000||Status||new => resolved|
|Jan 10, 2011 11:03 pm||x4000||Fixed in Version||=> 4.065|
|Jan 10, 2011 11:03 pm||x4000||Resolution||open => fixed|
|Jan 10, 2011 11:03 pm||x4000||Assigned To||=> x4000|
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