|Anonymous | Login | Signup for a new account||May 18, 2013 6:53 pm|
|Main | My View | View Issues | Vote Tallies | FAQ|
|View Issue Details|
|ID||Project||Category||Date Submitted||Last Update|
|0002350||AI War||[All Projects] Bug - Other||Jan 10, 2011 1:33 am||Jan 10, 2011 11:25 pm|
|Fixed in Version||4.065|
|Summary||0002350: Scouts trapped in Maw|
|Description||Noticed this in the new patch, most of my scouts were swallowed by an AI Maw at an adjacent planet - 40 minutes later, they're still swallowed and still at 0000126:0000080% health, made scouting very difficult with only four scouts and no way to sacrifice the original six.|
(I might have worded this poorly, basically the scouts are not losing health in the Maw)
|Tags||No tags attached.|
|Attached Files||scouts swallowed.sav [^] (216,091 bytes) Jan 10, 2011 1:33 am|
Jan 10, 2011 11:25 pm
* Scouts, spirecraft scouts, and spirecraft jumpships are now immune to being swallowed. Scout starships already were.
* Previously, spire maws and similar were only hurting the health of enemy ships if they were powered on, which caused low-power AI ships to permanently hold onto some player ships. Fixed so that the full-power/low-power thing doesn't matter for these for the human or the AI players.
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|Jan 10, 2011 1:33 am||KPJZKC||New Issue|
|Jan 10, 2011 1:33 am||KPJZKC||File Added: scouts swallowed.sav|
|Jan 10, 2011 11:25 pm||x4000||Note Added: 0008204|
|Jan 10, 2011 11:25 pm||x4000||Status||new => resolved|
|Jan 10, 2011 11:25 pm||x4000||Fixed in Version||=> 4.065|
|Jan 10, 2011 11:25 pm||x4000||Resolution||open => fixed|
|Jan 10, 2011 11:25 pm||x4000||Assigned To||=> x4000|
|Copyright © 2000 - 2011 MantisBT Group|