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IDProjectCategoryLast Update
0002505AI War 1 / ClassicSuggestion - Interface Ideas - Visual Indicators, Tooltips, and SummariesOct 1, 2012 9:50 am
ReporterPrezombie Assigned Tokeith.lamothe  
Severityminor 
Status resolvedResolutionfixed 
Fixed in Version5.088 
Summary0002505: A realtime Clock.
DescriptionCiv put in a clock and alarm so you don't get sucked in too much, this game's even suckier. (How's that for a compliment? :P)

Having an option for one right below the game timer would be nice, along with an alarm that auto-pauses and saves would be perfect for those who have something better to do than save the human race from the AI.
TagsNo tags attached.
Internal WeightNew

Activities

ArcDM

Jan 31, 2011 6:26 pm

reporter   ~0009902

An alarm could help us not ignore our lives and jobs when we are emerged in a 8+ hour session. And I'm also the type that looks at the clock every once in a while whether its important to or not.

doctorfrog

Jun 29, 2011 6:15 pm

reporter   ~0012619

Last edited: Jun 29, 2011 6:17 pm

Voting up with the proviso that I can choose among offensively geeky time scales:
- standard
- military
- swatch beats
- star trek stardates
- whatever times scale was used in Farscape. "Arns" and "microts" or something.

also wouldn't mind having the 'real time' of game play (which includes pausing) being tracked separately from 'game time'

Nenad

Oct 2, 2011 6:47 pm

reporter   ~0015339

An option at least? I think every game should have an in-game clock.

amethyst

Oct 3, 2011 11:42 am

reporter   ~0015438

I'd like to have an option to track "full time" (i.e. paused plus unpaused game time) as well. An optional real time clock inside the game would be useful as well, so you don't have to Alt-Tab out to check.

Catma

Feb 4, 2012 12:06 am

reporter   ~0018599

A full day of work after a full night of AI war isn't particularly awesome. I really like both the original suggestion and the "full/real time" game clock.

Lthesaurus

Aug 18, 2012 7:50 pm

reporter   ~0027781

Add 'pirate' time to doctorfrog's idea. Then we're good.

RCIX

Aug 18, 2012 7:53 pm

reporter   ~0027782

+1 to this and doctorfrog. Do want stardates.

KDR_11k

Sep 11, 2012 2:30 pm

reporter   ~0028324

Additional geeky time systems would be Reyn, Hammer and Binary Time.

orzelek

Sep 11, 2012 4:04 pm

reporter   ~0028326

Real time clock would be very useful :)

alf666

Sep 13, 2012 4:38 pm

reporter   ~0028368

For the Computer/Electrical/Software Engineers among us, give us a Binary and BCD clock format, for extra geek cred.

keith.lamothe

Sep 29, 2012 3:31 pm

administrator   ~0028526

For 5.088:

* A longtime favorite on the mantis voting: Added a mouseover tooltip to the game clock in the upper-left corner that displays:
** "Game Time", the clock that's already there, which speeds up or slows down with the simulation and stops while the game is paused.
** "Local Time", as in real-world, according to your computer.
** "Real Time Spent In Game", which is the amount of real time you've spent playing that particular game (i.e. that particular savegame), and ignores simulation speed and pausing, etc.

Thanks :)

There's a bunch of other ideas in the post/comments, so I can't tell exactly who wanted what, but if there's some part that wasn't done that you really want please open a new mantis record with one-thing-per-record so I can tell who wants what :)

TechSY730

Oct 1, 2012 12:49 am

reporter   ~0028534

Um, any chance for an option to make this (or at least the realtime spent in game and/or the local time) NOT a tooltip but rather just in the status bar as well?
The impression I was getting from these comments is that they wanted at least one of those two to be "in your face" like the in-game timer is.

doctorfrog

Oct 1, 2012 2:48 am

reporter   ~0028535

Agreed with TechSY, I saw this as an addition to the info bar, or at least a tiny little window somewhere else it would fit. If space is an overriding concern, then make the clock stay in its current place, but each click rotates it to the next type of clock. But preferably, the system time should always be visible, and the game clock should also always be visible.

TechSY730

Oct 1, 2012 9:50 am

reporter   ~0028546

Just to clarify, I did not add on "another feature request" to sound ungrateful, but rather I feel that as it is implemented as described now, it does not actually meet the request in the issue.

Issue History

Date Modified Username Field Change
Jan 17, 2011 12:51 pm Prezombie New Issue
Jan 17, 2011 12:54 pm keith.lamothe Assigned To => keith.lamothe
Jan 17, 2011 12:54 pm keith.lamothe Status new => considering
Jan 31, 2011 6:26 pm ArcDM Note Added: 0009902
Jun 29, 2011 6:15 pm doctorfrog Note Added: 0012619
Jun 29, 2011 6:17 pm doctorfrog Note Edited: 0012619
Jun 29, 2011 6:17 pm doctorfrog Note Edited: 0012619
Oct 2, 2011 6:47 pm Nenad Note Added: 0015339
Oct 3, 2011 11:42 am amethyst Note Added: 0015438
Feb 4, 2012 12:06 am Catma Note Added: 0018599
Aug 18, 2012 7:50 pm Lthesaurus Note Added: 0027781
Aug 18, 2012 7:53 pm RCIX Note Added: 0027782
Sep 11, 2012 2:30 pm KDR_11k Note Added: 0028324
Sep 11, 2012 4:04 pm orzelek Note Added: 0028326
Sep 13, 2012 4:38 pm alf666 Note Added: 0028368
Sep 29, 2012 3:31 pm keith.lamothe Internal Weight => New
Sep 29, 2012 3:31 pm keith.lamothe Note Added: 0028526
Sep 29, 2012 3:31 pm keith.lamothe Status considering => resolved
Sep 29, 2012 3:31 pm keith.lamothe Fixed in Version => 5.088
Sep 29, 2012 3:31 pm keith.lamothe Resolution open => fixed
Oct 1, 2012 12:49 am TechSY730 Note Added: 0028534
Oct 1, 2012 2:48 am doctorfrog Note Added: 0028535
Oct 1, 2012 9:50 am TechSY730 Note Added: 0028546