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IDProjectCategoryDate SubmittedLast Update
0002868AI War[All Projects] Bug - OtherFeb 18, 2011 11:13 pmMar 25, 2012 5:07 pm
ReporterDraco18s 
Assigned Tokeith.lamothe 
Severitymajor 
StatusresolvedResolutionfixed 
Product Version5.000 
Fixed in Version5.032 
Summary0002868: "Abandoned" Hybrid Hive Modules (Just floating there)
DescriptionThey're effectively turrets, but disappear in far zoom (making it look like shots come from no where) and are not auto-targeted in any fashion, as if they're hybrid modules that somehow got disconnected from their parent ship.
TagsNo tags attached.
Internal WeightNew
Attached Filespng file icon Screenshot_2011_02_18_21_27_05.png [^] (1,379,928 bytes) Feb 18, 2011 11:13 pm
? file icon stranded modules.sav [^] (408,223 bytes) Feb 19, 2011 10:11 am
? file icon KarmCC3.sav [^] (441,463 bytes) Mar 25, 2012 1:12 pm

- Relationships

-  Notes
(0010492)
TechSY730 (reporter)
Feb 18, 2011 11:49 pm

A save game demonstrating this behavior would be better. It is sort of hard to analyze the internal state of these "lost modules" by a picture alone.
(0010515)
Draco18s (reporter)
Feb 19, 2011 10:11 am

Was late, I have a save, I just was headed to bed to bother digging it up.
(0012010)
Draco18s (reporter)
Apr 22, 2011 5:43 pm

This is still an issue.
(0021321)
Caseycc (reporter)
Mar 25, 2012 1:11 pm
edited on: Mar 25, 2012 1:11 pm

I currently have this problem in a running 2 player game. 2 seperate planets in which there are non-attatched hybrid modules shooting ships and have yet to find a way to kill them. Bothersome as they kill ships in traveling lanes. I shall upload a save to this ticket. [Guardia] and [I told you] are the planet names. Simply zoom in to see them. This is with the latest beta patch at this time.

(0021333)
keith.lamothe (administrator)
Mar 25, 2012 5:07 pm

For 5.032:

* Fixed a regrettably longstanding bug where it was possible for modules (notably hybrid modules) to become "stranded" without a parent ship and to basically act as somewhat buggy (and, recently, the non-forcefield ones are now invinicible) turrets.

Sorry it took so long, but thanks :)

Issue Community Support
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- Issue History
Date Modified Username Field Change
Feb 18, 2011 11:13 pm Draco18s New Issue
Feb 18, 2011 11:13 pm Draco18s File Added: Screenshot_2011_02_18_21_27_05.png
Feb 18, 2011 11:49 pm TechSY730 Note Added: 0010492
Feb 19, 2011 10:11 am Draco18s Note Added: 0010515
Feb 19, 2011 10:11 am Draco18s File Added: stranded modules.sav
Apr 22, 2011 5:43 pm Draco18s Note Added: 0012010
Mar 25, 2012 1:11 pm Caseycc Note Added: 0021321
Mar 25, 2012 1:11 pm Caseycc Note Edited: 0021321 View Revisions
Mar 25, 2012 1:12 pm Caseycc File Added: KarmCC3.sav
Mar 25, 2012 5:07 pm keith.lamothe Internal Weight => New
Mar 25, 2012 5:07 pm keith.lamothe Note Added: 0021333
Mar 25, 2012 5:07 pm keith.lamothe Status new => resolved
Mar 25, 2012 5:07 pm keith.lamothe Fixed in Version => 5.032
Mar 25, 2012 5:07 pm keith.lamothe Resolution open => fixed
Mar 25, 2012 5:07 pm keith.lamothe Assigned To => keith.lamothe


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