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| ID | Project | Category | Date Submitted | Last Update | |||||
| 0002940 | AI War | Suggestion - Balance Tweaks | Feb 24, 2011 3:06 pm | Jul 4, 2012 11:22 am | |||||
| Reporter | RogueThunder | ||||||||
| Assigned To | keith.lamothe | ||||||||
| Severity | minor | ||||||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | |||||||||
| Fixed in Version | 5.037 | ||||||||
| Summary | 0002940: <.<... >.>... >.<... Enclave Starships should probobly be immune cloaking. | ||||||||
| Description | Okay, I've been holding this one in as long as I can. Cloak Starship+Enclave Starship+Autobombs/Nanoswarms(or other neinzul) is very, very, very wrong. Much as blade spawners was. And probably needs to receive the same treatment. Actually, most wrong is Autobombs+Nanoswarms+Enclave+Cloaker Starship. *giggles* <.< Yeah... | ||||||||
| Tags | No tags attached. | ||||||||
| Internal Weight | New | ||||||||
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Notes |
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(0026020) Wingflier (reporter) Jun 21, 2012 4:35 pm |
Can you elaborate? I don't see what's broken about this. You put the Enclaves on an enemy planet with Cloak Starships and mass spam autobombs? |
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(0026021) Hearteater (reporter) Jun 21, 2012 9:33 pm |
The Cloaked Enclave ship can build units while cloaked. As a result, the AI can't stop an endless stream of ships from attacking. Suicide ships that are powerful, cheap, and fast to build are extremely powerful with this technique. This problem was as big before because the Enclave had no build multiplier, so it built pretty slow, and to improve its speed you needed Engineer IIIs, but they lost their cloaking when assisting so there was SOME vulnerability to the setup. Now the Enclave has an inherent build multiplier so you don't need the Engineer IIIs. |
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(0026314) keith.lamothe (administrator) Jul 4, 2012 11:22 am |
For 5.037: * Now when a unit is actively making progress on a build queue it loses the ability to be cloaked until 2 seconds after the last build queue activity. ** Notably, this prevents neinzul enclave starships from spamming a planet with drones (and whatever else) with impunity. Can still FRD built non-drones through a wormhole to a target planet, though, and that's fine. ** Also this will break the cloak on modular ships that are building new modules, but since modules mostly can't die in combat anymore (except shield modules) and their internal build queue is disabled while they're in low-power mode, and if they're not in low-power mode and they're on an enemy planet they've probably lost cloak due to shooting at something... all told, shouldn't be a big change for them. Thanks :) |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| Feb 24, 2011 3:06 pm | RogueThunder | New Issue | |
| Jun 15, 2012 1:11 pm | TechSY730 | Relationship added | has duplicate 0005049 |
| Jun 21, 2012 4:35 pm | Wingflier | Note Added: 0026020 | |
| Jun 21, 2012 9:33 pm | Hearteater | Note Added: 0026021 | |
| Jul 4, 2012 11:22 am | keith.lamothe | Internal Weight | => New |
| Jul 4, 2012 11:22 am | keith.lamothe | Note Added: 0026314 | |
| Jul 4, 2012 11:22 am | keith.lamothe | Status | new => resolved |
| Jul 4, 2012 11:22 am | keith.lamothe | Fixed in Version | => 5.037 |
| Jul 4, 2012 11:22 am | keith.lamothe | Resolution | open => fixed |
| Jul 4, 2012 11:22 am | keith.lamothe | Assigned To | => keith.lamothe |
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