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| ID | Project | Category | Date Submitted | Last Update | |||||
| 0003497 | AVWW | Programming Todo | Jun 9, 2011 11:19 am | Feb 22, 2012 3:21 pm | |||||
| Reporter | x4000 | ||||||||
| Assigned To | x4000 | ||||||||
| Severity | minor | ||||||||
| Status | closed | Resolution | won't fix | ||||||
| Product Version | |||||||||
| Fixed in Version | |||||||||
| Summary | 0003497: Need to make world saving no longer possible if game has error. | ||||||||
| Description | And stop game execution, too, if it's a crash type error. The reason is that the save-on-exit logic winds up corrupting the world file or at least a chunk if it tries to save after there's been an error. And if you can't save anymore, you can't play anymore. | ||||||||
| Tags | No tags attached. | ||||||||
| Internal Weight | For New Player Experience | ||||||||
| Attached Files | |||||||||
Notes |
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(0018099) tigersfan (administrator) Jan 25, 2012 11:10 am |
Might be worth adding in to avoid any corrupted worlds in the new player push. |
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(0019602) x4000 (administrator) Feb 22, 2012 3:21 pm |
We seem to be doing okay without having this in place; I'd be reluctant to put this in, for multiplayer in particular. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| Jun 9, 2011 11:19 am | x4000 | New Issue | |
| Jun 9, 2011 11:19 am | x4000 | Status | new => assigned |
| Jun 9, 2011 11:19 am | x4000 | Assigned To | => x4000 |
| Jan 25, 2012 11:10 am | tigersfan | Internal Weight | => For New Player Experience |
| Jan 25, 2012 11:10 am | tigersfan | Note Added: 0018099 | |
| Feb 22, 2012 3:21 pm | x4000 | Note Added: 0019602 | |
| Feb 22, 2012 3:21 pm | x4000 | Status | assigned => closed |
| Feb 22, 2012 3:21 pm | x4000 | Resolution | open => won't fix |
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