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| ID | Project | Category | Date Submitted | Last Update | |||||||
| 0003758 | AI War | [All Projects] Bug - Graphical Issue | Aug 20, 2011 4:18 pm | Nov 4, 2012 3:51 am | |||||||
| Reporter | Nice Save | ||||||||||
| Assigned To | |||||||||||
| Severity | minor | ||||||||||
| Status | new | Resolution | open | ||||||||
| Product Version | |||||||||||
| Fixed in Version | |||||||||||
| Summary | 0003758: Ship production list runs out of space after 16 bonus ships. | ||||||||||
| Description | Steps to reproduce: Begin a 16-planet-start game. Capture an ARS. (Alternately, start a defender mode campaign with 17 or more bonus types) The last ship on the production interface is not visible to build. The invisible ship will still be built in any ongoing queue/loop. This also affects the Science lab interface. | ||||||||||
| Tags | No tags attached. | ||||||||||
| Internal Weight | |||||||||||
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Notes |
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(0012920) Ranakastrasz (reporter) Aug 20, 2011 5:48 pm |
I thought you were limited to 8 starting planets. |
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(0012921) TechSY730 (reporter) Aug 20, 2011 7:39 pm |
@Ranakastrasz It used to be 8, but that number has been increased in some recent version (don't remember which one). Not what I would recommend doing, though, as the AI gets extremely brutal when there are 16 player homes. |
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(0012922) Mayjori (reporter) Aug 20, 2011 9:42 pm edited on: Aug 20, 2011 9:43 pm |
that is almost a game breaker :/, means you cant produce a ship!! Granted starting a game with 16 planets seems a wee bit excessive, the size of those waves must be ginormous. |
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(0012925) GeneReyva (reporter) Aug 20, 2011 10:01 pm |
Never encountered this bug because when I started with 16 homeworlds, my PC crashed when the AI sent its 2nd attack force of 6K against my >9K metric f***tons of units. |
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(0012937) Nice Save (reporter) Aug 21, 2011 4:36 pm |
Yeah, I don't think it was ever intended that anyone would play that many starts, but the option is there, and it's fun if you have the computer for it. |
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(0012938) ArcDM (reporter) Aug 21, 2011 5:21 pm |
Perhaps the developers should limit the maximum number of ship types granted to the player(s) until they are willing to tackle the ogre of game balance with the use of computer crippling amounts of units. (My games, on a cheap 2 year old laptop are already lingering) At that, perhaps also limiting the number of home planets. |
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(0022174) Dazio (reporter) Apr 17, 2012 9:01 am |
If I remember the discussion correctly, the increase in the number of starting planets displayed was done to give a wider choice in terms of ship types you could pick so if you were looking for a specific ship you could find it easier. I'm not sure any balancing was done in regards to the the fact this would allow games with a crazy number of homeworlds. |
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(0022584) LintMan (reporter) Apr 22, 2012 2:13 am |
Link to further discussion of this on the forum: http://www.arcengames.com/forums/index.php/topic,10262.0.html [^] |
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| Supporters: | Mayjori GeneReyva Nice Save contingencyplan |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| Aug 20, 2011 4:18 pm | Nice Save | New Issue | |
| Aug 20, 2011 5:48 pm | Ranakastrasz | Note Added: 0012920 | |
| Aug 20, 2011 7:39 pm | TechSY730 | Note Added: 0012921 | |
| Aug 20, 2011 9:42 pm | Mayjori | Note Added: 0012922 | |
| Aug 20, 2011 9:43 pm | Mayjori | Note Edited: 0012922 | View Revisions |
| Aug 20, 2011 10:01 pm | GeneReyva | Note Added: 0012925 | |
| Aug 21, 2011 4:36 pm | Nice Save | Note Added: 0012937 | |
| Aug 21, 2011 5:21 pm | ArcDM | Note Added: 0012938 | |
| Apr 17, 2012 9:01 am | Dazio | Note Added: 0022174 | |
| Apr 22, 2012 2:13 am | LintMan | Note Added: 0022584 | |
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