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IDProjectCategoryDate SubmittedLast Update
0000503AI WarSuggestion - New Unit Ideas - CapturablesOct 15, 2010 8:58 amJan 11, 2011 12:25 am
ReporterMoonshine Fox 
Assigned Tox4000 
Severityfeature 
StatusclosedResolutionwon't fix 
Product Version 
Fixed in Version 
Summary0000503: Indefinite Starship
DescriptionIt cost 3 million crystal and 1.7 million metal but has the ability to stay on the battle for ever. It concerns the Ai A lot and it an huge disadvantage in using this ship as it so over powered that the Ai will send in 15x reinforcement thus neutering the entire system. This star ship has huge health, and is the only tech that close to the Core star ship. It an ship that has the ability to increase it multi shot the more it damage. And it cost AIP apon completion about 200. Why 200 because the ai believes that this ship would destroy both of them. Thus it makes you have AIP into an ship as they ai core station will get destroyed this ship is however slowed down when shot. Thus it could slowly make it way across the galaxy. It attack is insane like 15000 and it also has an increasing multi shot ability thus when it low on health Eg critical it goes in hyper drive and I concern that you just use Power just to keep this going. As once it goes into hyper drive it goes insane doing 1500x multi shot thus preserving it self. But using a huge increase of energy maybe an zenith generator would be need just to power overdrive. This unit has an reload of 4 sec. And is an Ai home station destroyer. Since this ship goes around it causes huge damage to any unit around it. It an ship that not meant to be created in the first place as it was deemed to powerful to be used for any one in the war but since there wont be any lose of life it can be used. And this ship can be only used once thus when it created the station get destroyed. So you can never have this ship again and cannot be controlled by the humans as it an minor faction and u just helped created it. It will go to the Ai commands station but it planet it on will be far away from it and it cant spawn anywhere near the Ai home planet. Thus it has to travel across the galaxy to get to the Ai. Once it Kills one Ai it destroys it self and absorbs all Ships of that current Ai causing it to non exist. Kills this unit does not count to ur score D: this unit was so power full that the building that was to create it is destroyed in the process.

Originally by: soMe_RandoM
http://www.arcengames.com/forums/index.php/topic,6266.0.html [^]
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-  Notes
(0000859)
Moonshine Fox (reporter)
Oct 15, 2010 8:59 am

Personally I think this is a terrible idea and would vastly unbalance the game. It would essentially make every ship and every strategy obsolete, since this thing could just steamroll right onto the core planet. Game over, you win.

Yay...
(0007133)
soMe_RandoM (reporter)
Dec 27, 2010 10:30 pm
edited on: Dec 27, 2010 10:39 pm

it 300 AIP for one core planet in total and 200 just for finishing building it and it very slow it take sometime to reach core planet thus giving ai more stronger waves to try to finish your home planet before it ends, so yes u can when when u hit both planet at same time. if i didn't says this its one time use weapon, fail safe. u cant control it where it goes it automatic. and u cant decide witch AI core planet it takes on. it also should cost huge amount of energy to balance it, so anything under 25 planets cant even sub-stain it power requirements. maybe when it make AI(#) be non existence it cant reinforce ever. as it destroyed Exo wormhole. maybe way to balance it to make it cost more, AIP penalty each planet cross over based of time spent staying.

(0007138)
Fleet (reporter)
Dec 27, 2010 10:40 pm

Considering!? O_o

Its hard for me to bash this based on its presentation and not its actual merits or downsides... I do think that we have plenty of powerful ships right how. Spireships are pretty powerful, and then we have starships, spirecraft, and golems. Plus the spire ships from Fallen Spire.
(0007144)
soMe_RandoM (reporter)
Dec 27, 2010 11:07 pm
edited on: Dec 27, 2010 11:10 pm

Well how about it the only capturable system where AI can consider using it. thus if it considers u an threat it can start building it self, thus giving an event warning and only when it been found AI can start building when u neglected it. SO it can steamroll u :D YAY INSTA WIN maybe it can be Ai fail safe instead of hummans before it know it going to be destroyed

(0007321)
soMe_RandoM (reporter)
Jan 1, 2011 7:12 pm

just make it reduces the effectiveness of all income by 3/4 and rages ai to attack your already weaken planets
(0007324)
Sunshine (reporter)
Jan 1, 2011 10:25 pm

Not that I think Golems necessarily have to be the biggest things in the game ( even though they hit 500 mil hitpoints for armored golems IIRC), but something that positively CAN'T be killed? The amount of testing it would take to balance the costs and benefits of this ship, and the AI responses to it... it would never finish. That and we can't end up with anything much bigger than golems, because past 500 million hitpoints things end up being pretty much unkillable anyway.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: Fleet Vinraith ArcDM Sunshine BigJake netWilk

- Issue History
Date Modified Username Field Change
Oct 15, 2010 8:58 am Moonshine Fox New Issue
Oct 15, 2010 8:59 am Moonshine Fox Note Added: 0000859
Oct 15, 2010 11:04 am x4000 Status new => considering
Dec 27, 2010 10:30 pm soMe_RandoM Note Added: 0007133
Dec 27, 2010 10:31 pm soMe_RandoM Note Edited: 0007133 View Revisions
Dec 27, 2010 10:32 pm soMe_RandoM Note Edited: 0007133 View Revisions
Dec 27, 2010 10:33 pm soMe_RandoM Note Edited: 0007133 View Revisions
Dec 27, 2010 10:35 pm soMe_RandoM Note Edited: 0007133 View Revisions
Dec 27, 2010 10:37 pm soMe_RandoM Note Edited: 0007133 View Revisions
Dec 27, 2010 10:39 pm soMe_RandoM Note Edited: 0007133 View Revisions
Dec 27, 2010 10:40 pm Fleet Note Added: 0007138
Dec 27, 2010 11:07 pm soMe_RandoM Note Added: 0007144
Dec 27, 2010 11:10 pm soMe_RandoM Note Edited: 0007144 View Revisions
Jan 1, 2011 7:12 pm soMe_RandoM Note Added: 0007321
Jan 1, 2011 10:25 pm Sunshine Note Added: 0007324
Jan 11, 2011 12:25 am x4000 Status considering => closed
Jan 11, 2011 12:25 am x4000 Assigned To => x4000
Jan 11, 2011 12:25 am x4000 Resolution open => won't fix


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