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IDProjectCategoryDate SubmittedLast Update
0005884AI War[All Projects] Bug - GameplayFeb 13, 2012 10:20 pmMar 3, 2012 9:59 am
ReporterTechSY730 
Assigned Tokeith.lamothe 
Severityminor 
StatusresolvedResolutionfixed 
Product Version5.024 
Fixed in Version5.028/5.029 
Summary0005884: Plasma Siege Starship fails to hit shield bearers
Description(Actually for version 5.025)

Plasma Siege Starships fail to hit shield bearers when a shield bearer is targeted directly. Instead, the bullet "explodes" a little before it hits the outer rim of the forcefield, and fails to do anything. Targeting something underneath the shield bearer damages the shield bearer as expected.
Have not tested on other forcefield producing stuff.
TagsNo tags attached.
Internal WeightFix Before Major Release
Attached Files

- Relationships

-  Notes
(0019068)
TechSY730 (reporter)
Feb 13, 2012 10:25 pm

Alternate theory, the "splash" of the bullet is not large enough to hit the actual "body" of the shield bearer when the bullet hits the rim of the forcefield.
(0019086)
keith.lamothe (administrator)
Feb 14, 2012 8:35 am

Just put a cap of mkI sieges against 30 or so shield bearers. The sieges killed every single one, doing some damage by ff-splash and some damage by direct-hit (particularly obvious on the last shield bearer). Can you give me a save?
(0019089)
TechSY730 (reporter)
Feb 14, 2012 8:44 am
edited on: Feb 14, 2012 12:36 pm

Hmm, I'll have to reproduce a nice case for you.

In the case I observed, one siege was vs. one shield bearer, and the shield bearer had a wormhole guard post and a missile frigate under it.

Oh, and my siege was auto-kiting, due to its range meeting the cutoff, and as such, it was at pretty much max range. Not sure if that is important.

EDIT: Fixed a typo, though it would be funny if there was a "rage cutoff"

(0019167)
TechSY730 (reporter)
Feb 15, 2012 8:30 am

Drat, now I'm having trouble reproducing it. I'll keep an eye out for it, and post a save if I can reproduce and isolate a blatant show of this bug.
(0020115)
TechSY730 (reporter)
Mar 1, 2012 3:30 pm
edited on: Mar 1, 2012 3:38 pm

Thanks to rabican's observation at http://www.arcengames.com/forums/index.php/topic,9975.msg94782.html#msg94782 [^]
it seems that when there is nothing under the forcefield (or at least nothing under it that the "additional damage to stuff under the forcefield" logic can apply to, and the forcefield is at 100%, the bug seems much more likely to trigger.

And this effects not only the shield bearers, but also normal forcefields as well.

(0020148)
Ranakastrasz (reporter)
Mar 1, 2012 8:16 pm

Makes me think of the old Autobomb bug, where they would splat on forcefields, and achive absolutely nothing, not even a pitiful amount of damage.
(0020242)
keith.lamothe (administrator)
Mar 3, 2012 9:59 am

Fixed for 5.028, thanks :)

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- Issue History
Date Modified Username Field Change
Feb 13, 2012 10:20 pm TechSY730 New Issue
Feb 13, 2012 10:24 pm TechSY730 Description Updated View Revisions
Feb 13, 2012 10:25 pm TechSY730 Note Added: 0019068
Feb 14, 2012 8:13 am tigersfan Internal Weight => Fix Before Major Release
Feb 14, 2012 8:13 am tigersfan Assigned To => keith.lamothe
Feb 14, 2012 8:13 am tigersfan Status new => assigned
Feb 14, 2012 8:35 am keith.lamothe Note Added: 0019086
Feb 14, 2012 8:35 am keith.lamothe Status assigned => feedback
Feb 14, 2012 8:44 am TechSY730 Note Added: 0019089
Feb 14, 2012 8:44 am TechSY730 Status feedback => assigned
Feb 14, 2012 12:36 pm TechSY730 Note Edited: 0019089 View Revisions
Feb 15, 2012 8:30 am TechSY730 Note Added: 0019167
Mar 1, 2012 3:30 pm TechSY730 Note Added: 0020115
Mar 1, 2012 3:38 pm TechSY730 Note Edited: 0020115 View Revisions
Mar 1, 2012 8:16 pm Ranakastrasz Note Added: 0020148
Mar 3, 2012 9:59 am keith.lamothe Note Added: 0020242
Mar 3, 2012 9:59 am keith.lamothe Status assigned => resolved
Mar 3, 2012 9:59 am keith.lamothe Fixed in Version => 5.028/5.029
Mar 3, 2012 9:59 am keith.lamothe Resolution open => fixed


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