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| ID | Project | Category | Date Submitted | Last Update | |||||||
| 0005898 | AVWW | Suggestion - Mission Ideas | Feb 14, 2012 9:20 am | Feb 15, 2012 11:55 am | |||||||
| Reporter | zebramatt | ||||||||||
| Assigned To | |||||||||||
| Severity | minor | ||||||||||
| Status | strongly considering | Resolution | open | ||||||||
| Product Version | 0.576 | ||||||||||
| Fixed in Version | |||||||||||
| Summary | 0005898: Mission - Destroy the Warp Gates | ||||||||||
| Description | A multi-chunk mission. In each chunk, one or more Warp Gates (using the soon-to-be-retired graphic) are spawning enemies appropriate to the region ad infinitum. In order to win, you must destroy all the Warp Gates, which have not-insignificant health. For added 'fun' each Warp Gate destroyed increases: the rate through which enemies enter the remaining gates; and/or the toughness or type of enemies spawned. | ||||||||||
| Tags | No tags attached. | ||||||||||
| Internal Weight | Feature Suggestion | ||||||||||
| Attached Files | |||||||||||
Notes |
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(0019171) Minotaar (reporter) Feb 15, 2012 11:55 am |
Really, why have warp gates if you can't raid them? :D Could maybe have 3 gates/chunk, start spawning enemies at current tier-1, increase tier by 1 for each destroyed gate. |
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| Supporters: | zebramatt |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| Feb 14, 2012 9:20 am | zebramatt | New Issue | |
| Feb 14, 2012 9:30 am | tigersfan | Internal Weight | => Feature Suggestion |
| Feb 14, 2012 9:30 am | tigersfan | Status | new => strongly considering |
| Feb 14, 2012 10:52 am | x4000 | Category | Suggestion - Gameplay => Suggestion - Mission Ideas |
| Feb 15, 2012 11:55 am | Minotaar | Note Added: 0019171 | |
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