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| ID | Project | Category | Date Submitted | Last Update | |||||
| 0006028 | AI War | Suggestion - Game Mechanics | Feb 19, 2012 5:14 pm | Jul 17, 2012 10:14 am | |||||
| Reporter | TechSY730 | ||||||||
| Assigned To | keith.lamothe | ||||||||
| Severity | minor | ||||||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 5.025 | ||||||||
| Fixed in Version | 5.042 | ||||||||
| Summary | 0006028: Armor booster still tries to boost armor of modules | ||||||||
| Description | The armor booster still tries to boost the armor of modules, even though all non-forcefield modules are now invincible. This wastes the precious few "boosting slots" of each armor booster. Making non-forcefields modules immune to armor boosting should do the trick. | ||||||||
| Tags | No tags attached. | ||||||||
| Internal Weight | Feature Suggestion | ||||||||
| Attached Files | |||||||||
Notes |
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(0026833) keith.lamothe (administrator) Jul 17, 2012 10:14 am |
For 5.042: * All non-shield modules are now immune to armor boosting (they're invincible, it'd be a waste). Thanks :) |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | Spikey00 TechSY730 |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| Feb 19, 2012 5:14 pm | TechSY730 | New Issue | |
| Feb 20, 2012 9:46 am | tigersfan | Internal Weight | => Feature Suggestion |
| Feb 20, 2012 9:46 am | tigersfan | Status | new => considering |
| Jul 17, 2012 10:14 am | keith.lamothe | Note Added: 0026833 | |
| Jul 17, 2012 10:14 am | keith.lamothe | Status | considering => resolved |
| Jul 17, 2012 10:14 am | keith.lamothe | Fixed in Version | => 5.042 |
| Jul 17, 2012 10:14 am | keith.lamothe | Resolution | open => fixed |
| Jul 17, 2012 10:14 am | keith.lamothe | Assigned To | => keith.lamothe |
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