| Attached Files | UnhandledErrors.txt [^] (27,752 bytes) Feb 19, 2012 11:36 pm [Show Content] [Hide Content]2/12/2012 12:18:40 AM (0.575)
-----------------------------------
UnhandledErrors-----------------------------------
2/12/2012 12:18:40 AM (0.575)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at GameEntityTypeActorSubData.GetEffectiveCanFly (.GameEntity Entity) [0x00000] in <filename unknown>:0
at GameEntity.GetEffectiveCanFly (Boolean IgnoreInstanceSpecificConsiderations) [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
Stack Trace: at GameEntityTypeActorSubData.GetEffectiveCanFly (.GameEntity Entity) [0x00000] in <filename unknown>:0
at GameEntity.GetEffectiveCanFly (Boolean IgnoreInstanceSpecificConsiderations) [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
2/12/2012 12:18:40 AM (0.575)
-----------------------------------
UnhandledErrors-----------------------------------
2/12/2012 12:18:40 AM (0.575)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at GameEntityTypeActorSubData.GetEffectiveCanFly (.GameEntity Entity) [0x00000] in <filename unknown>:0
at GameEntity.GetEffectiveCanFly (Boolean IgnoreInstanceSpecificConsiderations) [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
Stack Trace: at GameEntityTypeActorSubData.GetEffectiveCanFly (.GameEntity Entity) [0x00000] in <filename unknown>:0
at GameEntity.GetEffectiveCanFly (Boolean IgnoreInstanceSpecificConsiderations) [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
2/12/2012 2:20:33 AM (0.575)
-----------------------------------
UnhandledErrors-----------------------------------
2/12/2012 2:20:32 AM (0.575)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at GameEntityTypeActorSubData.GetEffectiveCanFly (.GameEntity Entity) [0x00000] in <filename unknown>:0
at GameEntity.GetEffectiveCanFly (Boolean IgnoreInstanceSpecificConsiderations) [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
Stack Trace: at GameEntityTypeActorSubData.GetEffectiveCanFly (.GameEntity Entity) [0x00000] in <filename unknown>:0
at GameEntity.GetEffectiveCanFly (Boolean IgnoreInstanceSpecificConsiderations) [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
2/12/2012 2:20:34 AM (0.575)
-----------------------------------
UnhandledErrors-----------------------------------
2/12/2012 2:20:33 AM (0.575)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at GameEntityTypeActorSubData.GetEffectiveCanFly (.GameEntity Entity) [0x00000] in <filename unknown>:0
at GameEntity.GetEffectiveCanFly (Boolean IgnoreInstanceSpecificConsiderations) [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
Stack Trace: at GameEntityTypeActorSubData.GetEffectiveCanFly (.GameEntity Entity) [0x00000] in <filename unknown>:0
at GameEntity.GetEffectiveCanFly (Boolean IgnoreInstanceSpecificConsiderations) [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
2/19/2012 8:10:33 PM (0.579)
-----------------------------------
UnhandledErrors-----------------------------------
2/19/2012 8:10:33 PM (0.579)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at GameEntity.CalculateIsAboveGroundWhereShouldNotShowFalling () [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToPierceOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
Stack Trace: at GameEntity.CalculateIsAboveGroundWhereShouldNotShowFalling () [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToPierceOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
2/19/2012 8:10:36 PM (0.579)
-----------------------------------
UnhandledErrors-----------------------------------
2/19/2012 8:10:35 PM (0.579)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at GameEntity.CalculateIsAboveGroundWhereShouldNotShowFalling () [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToPierceOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
Stack Trace: at GameEntity.CalculateIsAboveGroundWhereShouldNotShowFalling () [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToPierceOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
2/19/2012 8:10:39 PM (0.579)
-----------------------------------
UnhandledErrors-----------------------------------
2/19/2012 8:10:39 PM (0.579)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at GameEntity.CalculateIsAboveGroundWhereShouldNotShowFalling () [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToPierceOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
Stack Trace: at GameEntity.CalculateIsAboveGroundWhereShouldNotShowFalling () [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToPierceOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
2/19/2012 9:25:42 PM (0.579)
-----------------------------------
UnhandledErrors-----------------------------------
2/19/2012 9:25:42 PM (0.579)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at GameEntity.CalculateIsAboveGroundWhereShouldNotShowFalling () [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToPierceOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
Stack Trace: at GameEntity.CalculateIsAboveGroundWhereShouldNotShowFalling () [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToPierceOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
2/19/2012 9:25:43 PM (0.579)
-----------------------------------
UnhandledErrors-----------------------------------
2/19/2012 9:25:43 PM (0.579)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at GameEntity.CalculateIsAboveGroundWhereShouldNotShowFalling () [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToPierceOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
Stack Trace: at GameEntity.CalculateIsAboveGroundWhereShouldNotShowFalling () [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToPierceOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
2/19/2012 9:25:47 PM (0.579)
-----------------------------------
UnhandledErrors-----------------------------------
2/19/2012 9:25:47 PM (0.579)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at GameEntity.CalculateIsAboveGroundWhereShouldNotShowFalling () [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToPierceOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
Stack Trace: at GameEntity.CalculateIsAboveGroundWhereShouldNotShowFalling () [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToPierceOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
|