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| ID | Project | Category | Date Submitted | Last Update | |||||||
| 0006043 | AI War | Suggestion - Balance Tweaks | Feb 20, 2012 6:34 pm | Feb 22, 2012 2:25 pm | |||||||
| Reporter | martyn_van_buren | ||||||||||
| Assigned To | |||||||||||
| Severity | minor | ||||||||||
| Status | considering | Resolution | open | ||||||||
| Product Version | 5.025 | ||||||||||
| Fixed in Version | |||||||||||
| Summary | 0006043: Increase scout starship tachyon/counter-sniper range at higher marks? | ||||||||||
| Description | So I was asking on the fora just now if anyone had a use for higher-mark scout starships < http://www.arcengames.com/forums/index.php/topic,9884.0.html [^] >, and basically they got pretty poor reviews; I think the expansions have created a lot of other things that do their job better. As a simple tweak that might make them more useful, could it be worth modifying their tachyon/anti-sniper ranger to increase with Mk-levels? People often complain that these are very short, so increasing them at high marks might give them more of a role as an escort ship. | ||||||||||
| Tags | No tags attached. | ||||||||||
| Internal Weight | Feature Suggestion | ||||||||||
| Attached Files | |||||||||||
Notes |
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(0019478) Spikey00 (reporter) Feb 20, 2012 7:16 pm |
I feel the I-III scout starships are just redundant to scouts or the IV scout starship in terms of actual scouting, and somewhat to the cloaking starships (1k/2k knowledge for MK1/2) for the role of anti-sniper range, albeit they only have 2/2/2 ship cap. To tachyon beams, the decloaker is a much more better solution, and it might be displaced if the scout starships are buffed in that respect. Dunno, a hard one to decide. I think they need more. |
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(0019479) martyn_van_buren (reporter) Feb 20, 2012 8:10 pm |
Well mk I scout stars are definitely useful as is; they have a lot more lastibility uner fire than fleet ship scouts. I use them most games to get a permanent spy across the core and onto the AI homeworlds before I start my assault, which would be much harder or impossible with scouts, while spire scouts self-attrition into oblivion in like two minutes on the core . For 250 knowledge I can see Mk II as that but slightly more so. But I can't see a time when i'd want to drop 4000 knowledge on the higher tiers as is. |
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(0019501) Solarity (reporter) Feb 21, 2012 10:30 am |
Give it a radius that it can cloak other units, then give it the ability to act as a warp gate for the player so it can do some sneaky deepstrike then finally change its name to something more appropiate :P |
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(0019540) motai (reporter) Feb 21, 2012 10:59 pm |
the only time i had to actively chase the scout line instead of the scout line was because of the counter spy ai type. the scout 4 can still be autokilled by them. but the scout 4 starship is utterly immune. but that is a really niche role. i agree that they need something. also they have a problem in there is not an escort command so anything done to order a fleet they need to escort doesnt command them to follow. this is a severe problem in their usefullness as a countersniper/darkmatter |
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(0019553) Hearteater (reporter) Feb 22, 2012 8:57 am |
If they had some cloak boosting, the could at least get smaller scouts deeper. A small speed boost aura would work too. |
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(0019579) Spikey00 (reporter) Feb 22, 2012 2:25 pm |
@motai: you could control-group or shift-select, but having an option to change their filter from civilian to military ships would be helpful. Forwarded as a report 0006072 (http://www.arcengames.com/mantisbt/view.php?id=6072 [^]). |
| Only registered users can voice their support. Click here to register, or here to log in. | |
| Supporters: | TechSY730 Hearteater motai Spikey00 dorenthas |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| Feb 20, 2012 6:34 pm | martyn_van_buren | New Issue | |
| Feb 20, 2012 7:16 pm | Spikey00 | Note Added: 0019478 | |
| Feb 20, 2012 8:10 pm | martyn_van_buren | Note Added: 0019479 | |
| Feb 21, 2012 8:50 am | tigersfan | Internal Weight | => Feature Suggestion |
| Feb 21, 2012 8:50 am | tigersfan | Status | new => considering |
| Feb 21, 2012 10:30 am | Solarity | Note Added: 0019501 | |
| Feb 21, 2012 10:59 pm | motai | Note Added: 0019540 | |
| Feb 22, 2012 8:57 am | Hearteater | Note Added: 0019553 | |
| Feb 22, 2012 2:25 pm | Spikey00 | Note Added: 0019579 | |
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