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| ID | Project | Category | Date Submitted | Last Update | |||||||
| 0006054 | AI War | Suggestion - Balance Tweaks | Feb 21, 2012 2:39 pm | Feb 21, 2012 5:32 pm | |||||||
| Reporter | TechSY730 | ||||||||||
| Assigned To | |||||||||||
| Severity | minor | ||||||||||
| Status | considering | Resolution | open | ||||||||
| Product Version | 5.025 | ||||||||||
| Fixed in Version | |||||||||||
| Summary | 0006054: Give armor boosters a minimum armor to boost to | ||||||||||
| Description | Basically, if after the multiplier, the boosted armor is still below some value, then it just gets set to that value. That value is TBD, but somewhere between 1000-2000 seems reasonable. The question of whether this value scales with global ship cap setting is also TBD. Credit goes to Spikey00 for the idea, which was proposed at http://www.arcengames.com/forums/index.php/topic,9879.msg93057.html#msg93057 [^] | ||||||||||
| Tags | No tags attached. | ||||||||||
| Internal Weight | Feature Suggestion | ||||||||||
| Attached Files | |||||||||||
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| Supporters: | TechSY730 Spikey00 rickynumber24 Kahuna Faulty Logic |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| Feb 21, 2012 2:39 pm | TechSY730 | New Issue | |
| Feb 21, 2012 2:43 pm | tigersfan | Internal Weight | => Feature Suggestion |
| Feb 21, 2012 2:43 pm | tigersfan | Status | new => considering |
| Feb 21, 2012 5:32 pm | Spikey00 | Note Added: 0019525 | |
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