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| ID | Project | Category | Date Submitted | Last Update | |||||||
| 0006189 | AVWW | [All Projects] Suggestion - Gameplay | Feb 27, 2012 4:21 pm | Apr 23, 2012 10:59 am | |||||||
| Reporter | Penumbra | ||||||||||
| Assigned To | |||||||||||
| Severity | minor | ||||||||||
| Status | considering | Resolution | open | ||||||||
| Product Version | |||||||||||
| Fixed in Version | |||||||||||
| Summary | 0006189: Remove random resources from each continent | ||||||||||
| Description | Each continent is guaranteed to have at least a few squares of each time period. If some resources were not available, it would require players to make different choices. | ||||||||||
| Tags | No tags attached. | ||||||||||
| Internal Weight | Feature Suggestion | ||||||||||
| Attached Files | |||||||||||
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Notes |
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(0019890) Penumbra (reporter) Feb 27, 2012 4:25 pm |
I use mostly Fireball and Lightning Orb. Those are my bread and butter. A few Throw Rocks for anything totally resistant and I don't every need to leave my "happy place." I just played on my original world that generated a continent without deserts or lava flats. I was able to upgrade fire ball to level 2, but couldn't upgrade Lightning. I was forced to use a whole different set of spells than I was used to. It was a fun and difficult challenge that made me experiment with what was available instead of just what I always did. Only removing one gem color would not make a continent impossible, just different. Like how AI War doesn't have every ship type available, only what you can find. |
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(0019892) tigersfan (administrator) Feb 27, 2012 4:28 pm |
This might be doable later on, but this is NOT a good idea for the first continent. |
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(0019894) Penumbra (reporter) Feb 27, 2012 4:32 pm |
No, I would definitely suggest it at a much later continent. Not only would it be tougher, but what good is holding spells back if the players haven't come to rely on them yet! :) |
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(0022610) MouldyK (reporter) Apr 23, 2012 10:43 am |
I actually like this idea, Penumbra. :) Maybe around Continent 3-5 or so as it would mean people would have to use other spells for once if they are not familiar with them. :P |
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(0022611) Penumbra (reporter) Apr 23, 2012 10:46 am |
I think the problem would be the permanent nature of the limitation. That's why I created the mission idea related to this one, 0007218. But, yes, I really liked the time I was forced to "go outside" my comfort zone and try all new spells. |
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(0022612) MouldyK (reporter) Apr 23, 2012 10:59 am |
Yeah, that idea is also interesting. Both sound swell as they add a new layer of thought in the game. |
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| Supporters: | martyn_van_buren Hyfrydle jruderman |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| Feb 27, 2012 4:21 pm | Penumbra | New Issue | |
| Feb 27, 2012 4:25 pm | Penumbra | Note Added: 0019890 | |
| Feb 27, 2012 4:28 pm | tigersfan | Note Added: 0019892 | |
| Feb 27, 2012 4:28 pm | tigersfan | Internal Weight | => Feature Suggestion |
| Feb 27, 2012 4:28 pm | tigersfan | Status | new => considering |
| Feb 27, 2012 4:32 pm | Penumbra | Note Added: 0019894 | |
| Apr 23, 2012 9:42 am | Penumbra | Relationship added | related to 0007218 |
| Apr 23, 2012 10:43 am | MouldyK | Note Added: 0022610 | |
| Apr 23, 2012 10:46 am | Penumbra | Note Added: 0022611 | |
| Apr 23, 2012 10:59 am | MouldyK | Note Added: 0022612 | |
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