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IDProjectCategoryDate SubmittedLast Update
0006406AVWWBug - Monster BehaviorMar 4, 2012 5:22 amMar 4, 2012 3:56 pm
ReporterItchykobu 
Assigned Tox4000 
Severitymajor 
StatusresolvedResolutionfixed 
Product Version0.901 
Fixed in Version0.902 
Summary0006406: Giant Skeleoot shots cannot travel against the wind
DescriptionI'm seeing the same problem reported in issue 0005313, but now it is occurring for an enemy Skelebot Giant in an outdoor boss area.
TagsNo tags attached.
Internal WeightNew
Attached Filesjpg file icon Giant_Bot_vs_Wind.jpg [^] (117,038 bytes) Mar 4, 2012 5:22 am

- Relationships

-  Notes
(0020315)
x4000 (administrator)
Mar 4, 2012 3:56 pm

Thanks!

* Spell are no longer ever slowed down by the wind, they are only sped up by it. This keeps the game feeling more interesting and fast-paced in windstorms. If you're upwind (or the enemy is), they have a definite advantage in terms of firing on you. However, you nor they are now not penalized below your regular firing rates.
** Going along with this, the amount of extra speed granted by the wind direction is now doubled, but only when the spell is moving a certain speed already in the same direction of the wind. This means that (for instance) normally slow-moving sniper shots can be terrifyingly fast in a windstorm. And at the same time, if you are angling up at an angle to hit an enemy that is downwind of you, you've got to worry about your angle of fire being thrown off by the wind blowing it. Actually, that applies for enemies also.
** We'll see how this feels, it's a bit of an experimental change but it seems better than the old way.

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- Issue History
Date Modified Username Field Change
Mar 4, 2012 5:22 am Itchykobu New Issue
Mar 4, 2012 5:22 am Itchykobu File Added: Giant_Bot_vs_Wind.jpg
Mar 4, 2012 3:56 pm x4000 Internal Weight => New
Mar 4, 2012 3:56 pm x4000 Note Added: 0020315
Mar 4, 2012 3:56 pm x4000 Status new => resolved
Mar 4, 2012 3:56 pm x4000 Fixed in Version => 0.902
Mar 4, 2012 3:56 pm x4000 Resolution open => fixed
Mar 4, 2012 3:56 pm x4000 Assigned To => x4000


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