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| ID | Project | Category | Date Submitted | Last Update | |||||
| 0006793 | AVWW | [All Projects] Bug - Gameplay | Mar 23, 2012 10:50 am | Mar 23, 2012 11:13 am | |||||
| Reporter | Terraziel | ||||||||
| Assigned To | x4000 | ||||||||
| Severity | minor | ||||||||
| Status | closed | Resolution | no change required | ||||||
| Product Version | 0.912 | ||||||||
| Fixed in Version | |||||||||
| Summary | 0006793: Skelebot spell deflection damage inconsistent | ||||||||
| Description | Simply put, some of the time skelebots DO take damage from deflected spells and some of the time they don't. It just seems to be entirely random. for example if i fire creeping death at a skelebot guard 8/10 will be deflected harmlessly and 2 will be deflected but do damage anyway. | ||||||||
| Tags | No tags attached. | ||||||||
| Internal Weight | New | ||||||||
| Attached Files | |||||||||
Notes |
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(0021199) x4000 (administrator) Mar 23, 2012 11:13 am |
It's actually nothing mysterious. To deflect the shot, he has to move, which makes him vulnerable. If the deflection angle is such that the spell hits him again, then he'll take the damage. Usually that's not the case, but you can actually control your angle of shot to be shallow and low on his body to make him reliably take the damage. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| Mar 23, 2012 10:50 am | Terraziel | New Issue | |
| Mar 23, 2012 11:13 am | x4000 | Internal Weight | => New |
| Mar 23, 2012 11:13 am | x4000 | Note Added: 0021199 | |
| Mar 23, 2012 11:13 am | x4000 | Status | new => closed |
| Mar 23, 2012 11:13 am | x4000 | Assigned To | => x4000 |
| Mar 23, 2012 11:13 am | x4000 | Resolution | open => no change required |
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