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|ID||Project||Category||Date Submitted||Last Update|
|0006919||AVWW||[All Projects] Bug - Crash or Exception||Mar 28, 2012 8:05 pm||Mar 28, 2012 10:34 pm|
|Fixed in Version||0.919|
|Summary||0006919: Error when on "meteor defense" mission. Cannot properly exit game.|
|Description||I've gotten some kind of error where I can't move, I cannot see my character, and I'm stuck in the area the mission took place in. |
I cannot exit the game properly once loading this world and I have to close the game using the task manager. Abandoning the character or trying to exit the mission area do not work.
I attached the world folder.
|Tags||No tags attached.|
|Attached Files|| Debrion World 2.zip [^] (4,949,220 bytes) Mar 28, 2012 8:05 pm|
UnhandledErrors.txt [^] (591,738 bytes) Mar 28, 2012 8:12 pm
Mar 28, 2012 8:07 pm
|was this just as you entered the mission?|
Professor Paul1290 (reporter)
Mar 28, 2012 8:10 pm
It was after playing the mission for a bit. At some point while trying to fend of some enemies and meteors it got this error and everything sort of "stopped", but I was still able to move my character.
When I load the world again I can no longer see my character or move.
Professor Paul1290 (reporter)
Mar 28, 2012 8:13 pm
|Oops, forgot to upload the unhandled errors file, just did.|
Mar 28, 2012 10:11 pm
Okay, thanks -- I'll look into this in the morning. This is just a garden variety bug -- not related to the memory leak from earlier today, thankfully. The program was becoming unresponsive because it was writing so many errors to disk, and it was doing so in a place that made the updating of new frames super slow.
It was technically responsive still, I'd wager, but just on a timescale so slow that it barely qualifies. This is different from the "heap exceptions" error because a) that never leaves error messages of any kind; b) all processing of the game stops instantly, so your CPU usage goes down; c) if you tab out and look around, there's actually a popup telling you about the heap exceptions, but most people just miss it.
What is happening here is more akin to an infinite loop, where it pegs your CPU. In this case, your CPU somewhat but more your disk I/O writing all those errors, which is just as bad.
TLDR: Thanks for the world file, that should make this easy to duplicate and fix in the morning! Knock on wood! ;)
Mar 28, 2012 10:20 pm
* Fixed a garden variety null reference exception that was introduced two versions ago (aka, this morning), which was nonetheless making some worlds unplayable.
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|Mar 28, 2012 8:05 pm||Professor Paul1290||New Issue|
|Mar 28, 2012 8:05 pm||Professor Paul1290||File Added: Debrion World 2.zip|
|Mar 28, 2012 8:07 pm||tigersfan||Note Added: 0021528|
|Mar 28, 2012 8:10 pm||Professor Paul1290||Note Added: 0021529|
|Mar 28, 2012 8:12 pm||Professor Paul1290||File Added: UnhandledErrors.txt|
|Mar 28, 2012 8:13 pm||Professor Paul1290||Note Added: 0021530|
|Mar 28, 2012 10:11 pm||x4000||Note Added: 0021537|
|Mar 28, 2012 10:20 pm||x4000||Internal Weight||=> New|
|Mar 28, 2012 10:20 pm||x4000||Note Added: 0021539|
|Mar 28, 2012 10:20 pm||x4000||Status||new => resolved|
|Mar 28, 2012 10:20 pm||x4000||Fixed in Version||=> 0.919|
|Mar 28, 2012 10:20 pm||x4000||Resolution||open => fixed|
|Mar 28, 2012 10:20 pm||x4000||Assigned To||=> x4000|
|Mar 28, 2012 10:34 pm||x4000||Relationship added||has duplicate 0006921|
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