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| ID | Project | Category | Date Submitted | Last Update | |||||
| 0000704 | AI War | [All Projects] Bug - Crash or Exception | Oct 19, 2010 7:20 am | Oct 19, 2010 7:38 am | |||||
| Reporter | vonkolberg | ||||||||
| Assigned To | keith.lamothe | ||||||||
| Severity | crash | ||||||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 3.718 | ||||||||
| Fixed in Version | |||||||||
| Summary | 0000704: More crashes to blank screen with music playing (OS X, 3.718) | ||||||||
| Description | Pretty infuriating, game screen goes blank and leaves the music playing, have to quite with Command-Q. Below contents of UnhandledErrors.txt: 10/19/2010 11:51:41 (3.718) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() 10/19/2010 14:15:18 (3.718) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:Explode() OtherObject:KillTargetFromShotHit(ForegroundObject, Int32, ForegroundObject, Boolean) OtherObject:DoShotHit() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() | ||||||||
| Tags | No tags attached. | ||||||||
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Notes |
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(0001297) keith.lamothe (administrator) Oct 19, 2010 7:38 am |
Gah, sorry about all that. For 3.719: * Added some "defensive programming" to prevent crashes due to occasional problems loading sound files on OSX. ** Thanks to vonkolberg for the report. Basically if it gets one of these errors it will just treat it like it treats other loading-errors for sound, which is basically that it doesn't play the sound and tries to load it again the next time it's needed (at least I think that's what it does, but it is already coded to handle errors). Also, it should write these Unity-level exceptions to SoundErrors.txt, for reference. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| Oct 19, 2010 7:20 am | vonkolberg | New Issue | |
| Oct 19, 2010 7:38 am | keith.lamothe | Note Added: 0001297 | |
| Oct 19, 2010 7:38 am | keith.lamothe | Status | new => resolved |
| Oct 19, 2010 7:38 am | keith.lamothe | Resolution | open => fixed |
| Oct 19, 2010 7:38 am | keith.lamothe | Assigned To | => keith.lamothe |
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