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IDProjectCategoryDate SubmittedLast Update
0007080AVWW[All Projects] Gameplay - General ComplaintApr 15, 2012 6:27 amJul 10, 2012 8:03 pm
ReporterDizzard 
Assigned To 
Severityminor 
StatusconsideringResolutionopen 
Product Version0.928 
Fixed in Version 
Summary0007080: Instantly teleport out of battleground missions upon victory
DescriptionThis is something that has bothered me a little for a while now.

It isn't a major problem, but when you win a battleground mission it's a little annoying to run all the way back to the exit.

It would be nice if we could either automatically exit the mission on victory, or perhaps have a exit teleporter just a little bit behind the enemy fort.

I don't think instant exit would be a problem, since there's no reason to stick around after a battleground victory anyway.
TagsNo tags attached.
Internal WeightFeature Suggestion
Attached Files

- Relationships
related to 0008879considering Spawn an exit upon destroying the enemy base in a Battleground 

-  Notes
(0022071)
LintMan (reporter)
Apr 15, 2012 3:12 pm

I stick around after the battle sometimes, because I want to harvest some of the lumber/cherries/plums/etc, which I doin't have time to do during the battle.

I've found using Storm Dash makes crossing long empty areas pretty quick and rather fun. Why not try that?
(0022417)
x4000 (administrator)
Apr 19, 2012 5:10 pm

I think that instantly teleporting out wouldn't be a good thing. However, having the enemy base explode and reveal a mission exit probably would be.
(0022475)
MaxwellDemonic (reporter)
Apr 20, 2012 8:10 am

I totally agree with x4000 on this one, it takes out the annoyance of walking back while still giving you access to the battlefield. Win/Win
(0022550)
BobTheJanitor (reporter)
Apr 20, 2012 4:21 pm

Storm dash + triple jump + RtL means I can go from a standing start at the wreckage of the enemy base all the way to the exit without touching the ground again. :D So this doesn't bother me nearly as much as having to run back after failing a rescue mission used to. But I agree that having a mission exit appear when you blow up the enemy base is probably the best option.

Issue Community Support
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Supporters: jruderman
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
Apr 15, 2012 6:27 am Dizzard New Issue
Apr 15, 2012 3:12 pm LintMan Note Added: 0022071
Apr 16, 2012 9:56 am tigersfan Internal Weight => Feature Suggestion
Apr 16, 2012 9:56 am tigersfan Status new => considering
Apr 19, 2012 5:10 pm x4000 Note Added: 0022417
Apr 20, 2012 8:10 am MaxwellDemonic Note Added: 0022475
Apr 20, 2012 4:21 pm BobTheJanitor Note Added: 0022550
Jul 10, 2012 8:03 pm jruderman Relationship added related to 0008879


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