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| ID | Project | Category | Date Submitted | Last Update | |||||||
| 0007080 | AVWW | [All Projects] Gameplay - General Complaint | Apr 15, 2012 6:27 am | Jul 10, 2012 8:03 pm | |||||||
| Reporter | Dizzard | ||||||||||
| Assigned To | |||||||||||
| Severity | minor | ||||||||||
| Status | considering | Resolution | open | ||||||||
| Product Version | 0.928 | ||||||||||
| Fixed in Version | |||||||||||
| Summary | 0007080: Instantly teleport out of battleground missions upon victory | ||||||||||
| Description | This is something that has bothered me a little for a while now. It isn't a major problem, but when you win a battleground mission it's a little annoying to run all the way back to the exit. It would be nice if we could either automatically exit the mission on victory, or perhaps have a exit teleporter just a little bit behind the enemy fort. I don't think instant exit would be a problem, since there's no reason to stick around after a battleground victory anyway. | ||||||||||
| Tags | No tags attached. | ||||||||||
| Internal Weight | Feature Suggestion | ||||||||||
| Attached Files | |||||||||||
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Notes |
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(0022071) LintMan (reporter) Apr 15, 2012 3:12 pm |
I stick around after the battle sometimes, because I want to harvest some of the lumber/cherries/plums/etc, which I doin't have time to do during the battle. I've found using Storm Dash makes crossing long empty areas pretty quick and rather fun. Why not try that? |
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(0022417) x4000 (administrator) Apr 19, 2012 5:10 pm |
I think that instantly teleporting out wouldn't be a good thing. However, having the enemy base explode and reveal a mission exit probably would be. |
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(0022475) MaxwellDemonic (reporter) Apr 20, 2012 8:10 am |
I totally agree with x4000 on this one, it takes out the annoyance of walking back while still giving you access to the battlefield. Win/Win |
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(0022550) BobTheJanitor (reporter) Apr 20, 2012 4:21 pm |
Storm dash + triple jump + RtL means I can go from a standing start at the wreckage of the enemy base all the way to the exit without touching the ground again. :D So this doesn't bother me nearly as much as having to run back after failing a rescue mission used to. But I agree that having a mission exit appear when you blow up the enemy base is probably the best option. |
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| Supporters: | jruderman |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| Apr 15, 2012 6:27 am | Dizzard | New Issue | |
| Apr 15, 2012 3:12 pm | LintMan | Note Added: 0022071 | |
| Apr 16, 2012 9:56 am | tigersfan | Internal Weight | => Feature Suggestion |
| Apr 16, 2012 9:56 am | tigersfan | Status | new => considering |
| Apr 19, 2012 5:10 pm | x4000 | Note Added: 0022417 | |
| Apr 20, 2012 8:10 am | MaxwellDemonic | Note Added: 0022475 | |
| Apr 20, 2012 4:21 pm | BobTheJanitor | Note Added: 0022550 | |
| Jul 10, 2012 8:03 pm | jruderman | Relationship added | related to 0008879 |
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