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IDProjectCategoryDate SubmittedLast Update
0007232AVWWSuggestion - MultiplayerApr 24, 2012 10:13 amApr 27, 2012 8:22 am
ReporterBluddy 
Assigned Tox4000 
Severityminor 
StatusresolvedResolutionfixed 
Product Version1.000 (Launch) 
Fixed in Version1.002 
Summary0007232: Enchant credit
DescriptionGetting swamped with enchants turns them from being fun to being boring, and getting one with every container (the previous solution) is also too much. My idea is to make it such that you still have to work for your enchants, but so long as you have an enchant 'credit' (ie. you're behind the other players), you get an extra enchant or 2 every time you should get one. ie. you have to build up your enchants, but you get to catch up to the other players more quickly.
TagsNo tags attached.
Internal WeightFeature Suggestion
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(0022664)
LintMan (reporter)
Apr 24, 2012 11:32 am

If you're so far behind the curve that you'd be flooded with dozens and dozens of enchants, I think it would take a very long time to catch up at the rate you suggest (considering the enchant level would still be increasing when you're not playing).

What if while you are behind, every time you pick up an enchant *container*, you are given an enchant or two? This would allow players to catch up much more quickly, but still not be overwhelmed by 50+ enchants all at once.

Alternately, or perhaps in combination with this, maybe managing enchants can me made easier and more convenient.
(0022822)
x4000 (administrator)
Apr 27, 2012 8:21 am

Thanks!

* Most enchants, when dropped, are instead (after player confirmation) "reabsorbed":
** Reabsorbing an undroppable enchant gives you 10% progress towards the next enchant, but this process completely and irrevocably destroys the reabsorbed enchant. There is no way to undo this, and so should only be done with enchants you'll never need again.
** The basic light-emitting enchants, seeker, and diluter enchants can still be dropped (and cannot be reabsorbed).
(0022823)
x4000 (administrator)
Apr 27, 2012 8:21 am

Thanks!

* Most enchants, when dropped, are instead (after player confirmation) "reabsorbed":
** Reabsorbing an undroppable enchant gives you 10% progress towards the next enchant, but this process completely and irrevocably destroys the reabsorbed enchant. There is no way to undo this, and so should only be done with enchants you'll never need again.
** The basic light-emitting enchants, seeker, and diluter enchants can still be dropped (and cannot be reabsorbed).

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- Issue History
Date Modified Username Field Change
Apr 24, 2012 10:13 am Bluddy New Issue
Apr 24, 2012 10:30 am tigersfan Internal Weight => Feature Suggestion
Apr 24, 2012 10:30 am tigersfan Status new => considering
Apr 24, 2012 11:32 am LintMan Note Added: 0022664
Apr 27, 2012 8:21 am x4000 Note Added: 0022822
Apr 27, 2012 8:21 am x4000 Status considering => resolved
Apr 27, 2012 8:21 am x4000 Fixed in Version => 1.002
Apr 27, 2012 8:21 am x4000 Resolution open => fixed
Apr 27, 2012 8:21 am x4000 Assigned To => x4000
Apr 27, 2012 8:21 am x4000 Note Added: 0022823


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