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IDProjectCategoryLast Update
0007405Valley 1Gameplay IdeaMay 3, 2012 7:16 pm
Reporterzebramatt Assigned ToChris_McElligottPark  
Severityfeature 
Status resolvedResolutionfixed 
Product Version1.006 
Fixed in Version1.008 
Summary0007405: An alternative approach to windstorms
DescriptionLet's say windstorms don't buff monsters. Let's say, instead, they actually make the monsters weaker. Now, hear me out. Let's say they also, in addition to making it harder to move about and whatnot, hurt you over time. (It's an established mechanic, sure, in water or hot or cold environments - but the physical restrictions it imposes are variant enough, I think.) Finally, let's say monsters spawn in greater numbers, and you can't warp anywhere.

Then what you've got is an environmental effect which doesn't just ROLFSTOMP you into the ground but actually encourages you to fight a lot of, albeit weaker, enemies in order to maintain your health - i.e. it's a lot more interesting.

Or some variation thereof!
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

child of 0007441 resolvedChris_McElligottPark Wind shelter missions are nearly impossible in current state 

Activities

Chris_McElligottPark

May 3, 2012 7:16 pm

administrator   ~0023383

Thanks!

* The presence of windstorms was previously increasing the tier of a region by 1 or 2 tiers depending on the difficulty level. There is no longer any tier buff from windstorms, meaning that enemies are no longer any tougher or more dangerous inside windstorms than they would otherwise normally be.

* When you venture into a region being affected by a windstorm, the negative effect of the windstorm is now felt as a constant drain on your health.
** This drain varies by difficulty and by whether or not the chunk is a higher tier than you, as well as by how many regions' depth into the windstorms you are on the world map.
** In other words, the drain doesn't go up when you go further into the chunks of a given region, but rather when you go into regions on the world map that are further from non-stormy areas.
** The drain is something that also scales downward the lower your health gets, and finally it stops all together once your health has reached 1. So the windstorm by itself won't ever kill you outright -- however it will put you on the teetering brink of death for sure.
*** This makes it increasingly dangerous to venture into windstorm areas that are further from your wind shelter network, but it doesn't make it instantly lethal like it could be before with the supercharged enemies.
** Also, it is important to note that you can keep your health up either by coming in with a high-health character or by simply making efficient use of killing "trash mobs" fast for health, thus keeping yourself going even in such a hostile climate.
** Unlike ambient cold or ambient heat damage, no popups show right on your character (because that would be incredibly annoying), and there are no suits or other magical means that will ever protect you from the wind -- aside from expanding your wind shelter network, of course!

Issue History

Date Modified Username Field Change
May 1, 2012 11:22 am zebramatt New Issue
May 1, 2012 1:59 pm tigersfan Internal Weight => Feature Suggestion
May 1, 2012 1:59 pm tigersfan Status new => considering
May 2, 2012 9:51 am zebramatt Relationship added child of 0007441
May 3, 2012 7:16 pm Chris_McElligottPark Note Added: 0023383
May 3, 2012 7:16 pm Chris_McElligottPark Status considering => resolved
May 3, 2012 7:16 pm Chris_McElligottPark Fixed in Version => 1.008
May 3, 2012 7:16 pm Chris_McElligottPark Resolution open => fixed
May 3, 2012 7:16 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea