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IDProjectCategoryDate SubmittedLast Update
0007450AVWW[All Projects] Suggestion - GameplayMay 2, 2012 12:35 pmMay 3, 2012 10:35 am
ReporterBluddy 
Assigned To 
Severityminor 
StatusconsideringResolutionopen 
Product Version1.007 
Fixed in Version 
Summary0007450: Making spell choice more strategic
DescriptionAfter long discussions on the forums, the consensus seems to be that the best way to make spell choice dynamic between continents is to use the existing randomization of tile types on the map. This way feels the most organic.

However, the problem is that the settlement uncovers a huge number of tiles: 3 in each direction and 2 on diagonals. I suggest that this radius be reduced somewhat.

What do you do though if you get dealt a 'bad hand' and really have some crappy choices in the first uncovered tiles? First, this is pretty rare since materials can spawn in so many different tile types. Second, I suggest that every time you go up a tier, you get a free minor wind shelter mission.

This ties the wind shelters to the tier, making the tiers also feel more positive. It also enables a strategic choice: I can speed through to the next tier despite having suboptimal mission rewards. I'll make do with these rewards so that I can uncover the next bit of land with a (minor) wind shelter. Perhaps only the first 3 tiers should give you free wind shelters, or perhaps all of them should.
TagsNo tags attached.
Internal WeightFeature Suggestion
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Supporters: No one explicitly supports this issue yet.
Opponents: khadgar

- Issue History
Date Modified Username Field Change
May 2, 2012 12:35 pm Bluddy New Issue
May 3, 2012 10:35 am tigersfan Internal Weight => Feature Suggestion
May 3, 2012 10:35 am tigersfan Status new => considering


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