|Description||(Playing on Master Hero)|
I find that the enemy health orbs are so miniscule that I only ever REALLY heal when I go back to town. Given that I always want to be healed tip top shape before I go explore somewhere new, I have to bop by town, storm dash in, storm dash out... it feels weird. I remember a while ago that mana was set to refilling on the world map (might have been before mana regenerated, I don't remember). Why not do it with health?
However, it seems like something that shouldn't always be granted from the start, but some kind of perk. I thought it could be an enchant, but it would be completely useless except for area transitions. So, why not have a settlement structure that heals you whenever you visit the world map? It wouldn't change the game dynamic at all, only save you time while exploring. It could even be rolled up with one of the other buildings. i.e. "Apothokeniwhatever Tower : Gives your Apothokinwhatevercists level 3 powers, and also channels the potent energies of Apothokinwhatevericism to heal glyphbearers from a distance (whenever they are on the world map)"