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| ID | Project | Category | Date Submitted | Last Update | |||||||
| 0007494 | AI War | [All Projects] Bug - Other | May 3, 2012 11:48 pm | May 4, 2012 7:39 am | |||||||
| Reporter | TechSY730 | ||||||||||
| Assigned To | keith.lamothe | ||||||||||
| Severity | minor | ||||||||||
| Status | assigned | Resolution | open | ||||||||
| Product Version | 5.033 | ||||||||||
| Fixed in Version | |||||||||||
| Summary | 0007494: Freed AI Melee Units that are waiting at a wormhole don't always attack | ||||||||||
| Description | When a freed AI melee unit is waiting at a wormhole, sometimes they will hold their place even when an enemy comes along. Although this can happen to other ships as well, for melee ships, not moving = not attacking. I've got a save somewhere demonstrating this that I can dig up, is you want me to | ||||||||||
| Tags | No tags attached. | ||||||||||
| Internal Weight | Fix Before Major Release | ||||||||||
| Attached Files | |||||||||||
Notes |
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(0023417) benetnash (reporter) May 4, 2012 5:08 am |
I've seend this in several games. Also tt happened to me during viral shredder wave where enemies that popped out of carrier stood still. |
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| Supporters: | benetnash TechSY730 |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| May 3, 2012 11:48 pm | TechSY730 | New Issue | |
| May 4, 2012 5:08 am | benetnash | Note Added: 0023417 | |
| May 4, 2012 7:39 am | tigersfan | Internal Weight | => Fix Before Major Release |
| May 4, 2012 7:39 am | tigersfan | Assigned To | => keith.lamothe |
| May 4, 2012 7:39 am | tigersfan | Status | new => assigned |
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