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IDProjectCategoryDate SubmittedLast Update
0007741AVWW[All Projects] Suggestion - GameplayMay 11, 2012 11:35 amMay 11, 2012 11:55 am
ReporterBluddy 
Assigned Tox4000 
Severityminor 
StatusresolvedResolutionfixed 
Product Version1.017 
Fixed in Version1.018 
Summary0007741: Don't unlock stuff in missions
DescriptionMissions spawn lots of stuff in strange circumstances. It's not fair to make enemy unlocks based on what you killed in missions.

Best example is JtP, where you effortlessly kill anything. But it also applies to anachronism for example, where you're forced to kill certain things.
TagsNo tags attached.
Internal WeightNew
Attached Files

- Relationships
related to 0007709resolvedx4000 Monsters in JtP missions don't count towards unlockables 

-  Notes
(0024055)
x4000 (administrator)
May 11, 2012 11:55 am

Thanks!

* "Kill Enemy" and "Kill Enemy Of Tier" unlockables are no longer affected by killing non-boss entities in missions.
** The reason for this change is that either this was exploitable for positive rewards (aka Journey To Perfection Missions) or it was too punishing for negative enemy unlocks (aka Battlefields, etc). It made more sense for regular monsters to just have their unlockables triggered via free exploration only.
** Killing bosses still works the same, however, since most bosses you fight are actually in missions.

* "Reach Cave System Of X Depth," "Find Stash In Building X," and "Destroy All Monsters In Surface Chunk Of X" unlockable types no longer get unlocked in missions as that was too exploitable as well.

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- Issue History
Date Modified Username Field Change
May 11, 2012 11:35 am Bluddy New Issue
May 11, 2012 11:46 am Izumi5 Relationship added related to 0007709
May 11, 2012 11:55 am x4000 Internal Weight => New
May 11, 2012 11:55 am x4000 Note Added: 0024055
May 11, 2012 11:55 am x4000 Status new => resolved
May 11, 2012 11:55 am x4000 Fixed in Version => 1.018
May 11, 2012 11:55 am x4000 Resolution open => fixed
May 11, 2012 11:55 am x4000 Assigned To => x4000


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