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|ID||Project||Category||Date Submitted||Last Update|
|0007784||AVWW||Bug - Monster Behavior||May 12, 2012 4:35 am||Jun 5, 2012 8:32 am|
|Fixed in Version||1.050|
|Summary||0007784: Small Urban Mech have no drops in buildings|
|Description||I tried this in a new world, Abandoned Town. I surface chunks all was fine but inside buildings, the small urban mechs would not drop anything upon death - no shards and no health drops either. This was consistent in every building and yes, this was outside of any mission, just in the regular buildings.|
|Tags||No tags attached.|
|Internal Weight||Fix Before Major Release|
|Attached Files||Werum.zip [^] (75,912 bytes) May 25, 2012 11:57 pm|
May 15, 2012 9:43 am
|Was this MP or solo? This may have been fixed by other changes we've made in 1.019 -- if you still see it in the new version when that comes out, please do let us know.|
May 18, 2012 9:26 am
|This was in Solo. Today I tried again in a new world and a fresh install (different computer) and had similar issues in 1.022. Sometimes the mechs would drop neither health orbs nor shards (maybe 60% of the cases), other times the drops would be present. I haven't tried killing them from different sides though,m maybe their legs are problematic?|
May 22, 2012 11:34 am
edited on: May 22, 2012 11:35 am
I encountered this as well, I defeated a mech inside a building by shooting it's side. It didn't drop anything, and I didn't see anything in the corner of the minimap either.
I defeated another one in similar conditions in the next room and it DID drop items. So it doesn't seem to happen every time.
May 24, 2012 6:26 pm
|Please let me know if you still see this in 1.031. Thanks!|
May 25, 2012 11:57 pm
I just tried it with 1.033. It still happens, also in outside chunks.
I found one way to repduce it: Only attack the mech from the right side (I used a non-piercing spell, Ball Lightning). If it dies, it shows the small explosion but no drops, neither shards nor health.
I attached a world with an almost dead mech next to me.
Jun 5, 2012 8:32 am
* Fixed a bug where damaging a sub-part of a multi-part monster (like an urban mech) would not cause the "core" entity to think it had been damaged by a player. And entities that die without being damaged by a player do not drop health or shards. Now the setting and reading of the "has been damaged by a player" flag always happens on the parent entity, regardless of which particular piece is being worked with.
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|May 12, 2012 4:35 am||Ipkins||New Issue|
|May 12, 2012 11:33 am||tigersfan||Internal Weight||=> Fix Before Major Release|
|May 12, 2012 11:33 am||tigersfan||Assigned To||=> x4000|
|May 12, 2012 11:33 am||tigersfan||Status||new => assigned|
|May 15, 2012 9:43 am||x4000||Note Added: 0024260|
|May 15, 2012 9:43 am||x4000||Status||assigned => feedback|
|May 18, 2012 9:26 am||Ipkins||Note Added: 0024431|
|May 18, 2012 9:26 am||Ipkins||Status||feedback => assigned|
|May 22, 2012 11:34 am||GauHelldragon||Note Added: 0024587|
|May 22, 2012 11:35 am||GauHelldragon||Note Edited: 0024587||View Revisions|
|May 24, 2012 6:26 pm||x4000||Note Added: 0024840|
|May 24, 2012 6:26 pm||x4000||Status||assigned => feedback|
|May 25, 2012 11:57 pm||Ipkins||Note Added: 0024930|
|May 25, 2012 11:57 pm||Ipkins||Status||feedback => assigned|
|May 25, 2012 11:57 pm||Ipkins||File Added: Werum.zip|
|Jun 2, 2012 2:33 pm||GauHelldragon||Relationship added||has duplicate 0008377|
|Jun 5, 2012 8:32 am||keith.lamothe||Note Added: 0025542|
|Jun 5, 2012 8:32 am||keith.lamothe||Status||assigned => resolved|
|Jun 5, 2012 8:32 am||keith.lamothe||Fixed in Version||=> 1.050|
|Jun 5, 2012 8:32 am||keith.lamothe||Resolution||open => fixed|
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