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IDProjectCategoryDate SubmittedLast Update
0008228AVWWSuggestion - Room Ideas/ComplaintsMay 27, 2012 8:39 amJul 19, 2012 9:00 pm
ReporterBenMiff 
Assigned To 
Severityfeature 
StatusconsideringResolutionopen 
Product Version1.036 
Fixed in Version 
Summary0008228: Unstable Buildings - occasional buildings seed as "unstable" as a variant to stash hunting
DescriptionAn unstable building would look the same as a normal building, except that it is labelled as unstable on the entrance.

Unstable buildings always contain only two rooms - a climbing room (similar to in a lieutenant tower), and an exit room at the top. The exit room is a small room with an exit teleporter that also counts as an "improved" stash - in additional to normal rewards, these rooms will always contain a rare enchant container (as a reward for overcoming the challenge.) The climbing room is also seeded as a normal stash room to give pickups to go after on the way up, and has occasional exit teleporters dotted around on the way up so the player can escape if necessary.

When an unstable room is entered, a timer starts as the building begins to collapse. (At higher platforming difficulties, falling rubble also starts to drop through the building similar to in underground freefall missions as an additional threat.) When the timer runs out, the player dies as the building falls on them, meaning they need to get out before that happens (via the bottom door or via an exit telporter.) When the player leaves, the room is replaced with a destroyed room (since the building has then collapsed), making unstable buildings a one-chance raid.
TagsNo tags attached.
Internal WeightFeature Suggestion
Attached Files

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-  Notes
(0025026)
GauHelldragon (reporter)
May 27, 2012 11:48 am

This sounds like a great idea, but I wonder if it would be more appropriate as a mission?
(0025041)
BenMiff (reporter)
May 28, 2012 2:50 am

The problem with making it a mission as opposed to a loot room is that part of the challenge is in deciding whether to detour on the way up to pick up items as you go, or to go straight up as fast as possible to ensure you get to the top improved stash, so I'd say it wouldn't be better as a mission (since in a mission your objecives tend to be much more completion focused.)
(0025086)
martyn_van_buren (reporter)
May 29, 2012 12:21 pm

Seconded; also, the game needs more interesting things that can happen in the wild.
(0026950)
Matthew Carras (reporter)
Jul 19, 2012 9:00 pm

I think this would also be great if the Overlord or even a Lieutenant, in spite, caused their building to start collapsing on death. That would make the experience of defeating them feel even more epic if you have to quickly escape afterwards.

Issue Community Support
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Supporters: BenMiff GauHelldragon Ipkins Matthew Carras doubtful Blahness
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
May 27, 2012 8:39 am BenMiff New Issue
May 27, 2012 11:48 am GauHelldragon Note Added: 0025026
May 28, 2012 2:50 am BenMiff Note Added: 0025041
May 29, 2012 10:25 am tigersfan Internal Weight => Feature Suggestion
May 29, 2012 10:25 am tigersfan Status new => considering
May 29, 2012 12:21 pm martyn_van_buren Note Added: 0025086
Jul 19, 2012 9:00 pm Matthew Carras Note Added: 0026950


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