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| ID | Project | Category | Date Submitted | Last Update | |||||
| 0000842 | AI War | [All Projects] Bug - UI | Oct 23, 2010 12:09 pm | Oct 24, 2010 1:45 am | |||||
| Reporter | x4000 | ||||||||
| Assigned To | x4000 | ||||||||
| Severity | minor | ||||||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | |||||||||
| Fixed in Version | 3.906 | ||||||||
| Summary | 0000842: Game speed is not correctly indicating from lag in multiplayer. | ||||||||
| Description | It appears that the "is this running in realtime" calculations for game seconds versus realtime seconds are not accurate in cases where there is lag due to someone else in a multiplayer game. This sort of defeats the purpose of that calculation until it's fixed! | ||||||||
| Tags | No tags attached. | ||||||||
| Internal Weight | |||||||||
| Attached Files | |||||||||
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| Oct 23, 2010 12:09 pm | x4000 | New Issue | |
| Oct 23, 2010 12:09 pm | x4000 | Status | new => assigned |
| Oct 23, 2010 12:09 pm | x4000 | Assigned To | => x4000 |
| Oct 24, 2010 1:45 am | x4000 | Status | assigned => resolved |
| Oct 24, 2010 1:45 am | x4000 | Fixed in Version | => 3.906 |
| Oct 24, 2010 1:45 am | x4000 | Resolution | open => fixed |
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