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IDProjectCategoryDate SubmittedLast Update
0000857AI War[All Projects] Bug - UIOct 24, 2010 4:02 amJan 12, 2011 12:58 pm
ReporterKDR_11k 
Assigned Tokeith.lamothe 
Severityminor 
StatusresolvedResolutionfixed 
Product Version3.906 
Fixed in Version 
Summary0000857: Auto-build CTRLs build twice
DescriptionI often set my controls to auto-build one remains rebuilder but I've often seen a new command station build two instead of one. Maybe it doesn't notice that it has already started building one? This is on a 3 core CPU, if that might matter.
TagsNo tags attached.
Internal Weight
Attached Files

- Relationships
has duplicate 0001640closedx4000 Engineer Mk 1 and Remains Rebuilder Mk 1 incorrect numbers being auto built 
has duplicate 0001608closedx4000 Engineers and Rebuilders from control nodes are sometimes doubled 
has duplicate 0001135closedx4000 Newly captured planets auto-build issue 

-  Notes
(0004615)
Winter Born (reporter)
Nov 29, 2010 8:07 am

IIRC this bug occurs if the instant your comm station finishes building is also the instant the game checks to see if the right number of auto-build engies exist. It is a random timing collision that may be hard to fix.
(0007953)
x4000 (administrator)
Jan 8, 2011 12:41 am

I got tired of seeing so many dupes clogging up the bug report list, so I closed the extras, but a couple of them have savegames you can use for testing, Keith.
(0007963)
Vornicus (reporter)
Jan 8, 2011 2:21 am

I've seen the same thing with all three ranks of generators. It almost appears to me that there's a significant delay between the first build and the second -- long enough that the level 1 generator finishes, usually, and does not get a second built for it. I'll see if I can get a save that does this.
(0007966)
Red Spot (reporter)
Jan 8, 2011 4:13 am

Does the game check for units/buildings under construction? Its alsmost seems as if the game doesnt spot that those items are already being constructed.
(With auto-build on I didnt even see it as an issue as you soon will remember you have it on or not ;))
(0008356)
keith.lamothe (administrator)
Jan 12, 2011 11:44 am

Ok, I think I've nailed this one to a wall for 4.066 :)
(0008375)
lyravega (reporter)
Jan 12, 2011 12:58 pm

Also, it should be noted that if a system is under attack (and reactors are getting destroyed), it auto-tries to build new reactors, creating a mess of remains :P

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
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- Issue History
Date Modified Username Field Change
Oct 24, 2010 4:02 am KDR_11k New Issue
Nov 27, 2010 11:35 am KDR_11k Relationship added has duplicate 0001640
Nov 27, 2010 11:36 am KDR_11k Relationship added has duplicate 0001608
Nov 29, 2010 8:07 am Winter Born Note Added: 0004615
Dec 22, 2010 4:14 pm x4000 Relationship added has duplicate 0001135
Dec 22, 2010 10:25 pm Sunshine Note Added: 0006822
Dec 22, 2010 10:25 pm Sunshine Note Deleted: 0006822
Jan 8, 2011 12:41 am x4000 Assigned To => keith.lamothe
Jan 8, 2011 12:41 am x4000 Status new => confirmed
Jan 8, 2011 12:41 am x4000 Note Added: 0007953
Jan 8, 2011 2:21 am Vornicus Note Added: 0007963
Jan 8, 2011 4:13 am Red Spot Note Added: 0007966
Jan 12, 2011 11:44 am keith.lamothe Note Added: 0008356
Jan 12, 2011 11:44 am keith.lamothe Status confirmed => resolved
Jan 12, 2011 11:44 am keith.lamothe Resolution open => fixed
Jan 12, 2011 12:58 pm lyravega Note Added: 0008375


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