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| ID | Project | Category | Date Submitted | Last Update | |||||
| 0000857 | AI War | [All Projects] Bug - UI | Oct 24, 2010 4:02 am | Jan 12, 2011 12:58 pm | |||||
| Reporter | KDR_11k | ||||||||
| Assigned To | keith.lamothe | ||||||||
| Severity | minor | ||||||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 3.906 | ||||||||
| Fixed in Version | |||||||||
| Summary | 0000857: Auto-build CTRLs build twice | ||||||||
| Description | I often set my controls to auto-build one remains rebuilder but I've often seen a new command station build two instead of one. Maybe it doesn't notice that it has already started building one? This is on a 3 core CPU, if that might matter. | ||||||||
| Tags | No tags attached. | ||||||||
| Internal Weight | |||||||||
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Notes |
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(0004615) Winter Born (reporter) Nov 29, 2010 8:07 am |
IIRC this bug occurs if the instant your comm station finishes building is also the instant the game checks to see if the right number of auto-build engies exist. It is a random timing collision that may be hard to fix. |
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(0007953) x4000 (administrator) Jan 8, 2011 12:41 am |
I got tired of seeing so many dupes clogging up the bug report list, so I closed the extras, but a couple of them have savegames you can use for testing, Keith. |
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(0007963) Vornicus (reporter) Jan 8, 2011 2:21 am |
I've seen the same thing with all three ranks of generators. It almost appears to me that there's a significant delay between the first build and the second -- long enough that the level 1 generator finishes, usually, and does not get a second built for it. I'll see if I can get a save that does this. |
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(0007966) Red Spot (reporter) Jan 8, 2011 4:13 am |
Does the game check for units/buildings under construction? Its alsmost seems as if the game doesnt spot that those items are already being constructed. (With auto-build on I didnt even see it as an issue as you soon will remember you have it on or not ;)) |
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(0008356) keith.lamothe (administrator) Jan 12, 2011 11:44 am |
Ok, I think I've nailed this one to a wall for 4.066 :) |
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(0008375) lyravega (reporter) Jan 12, 2011 12:58 pm |
Also, it should be noted that if a system is under attack (and reactors are getting destroyed), it auto-tries to build new reactors, creating a mess of remains :P |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| Oct 24, 2010 4:02 am | KDR_11k | New Issue | |
| Nov 27, 2010 11:35 am | KDR_11k | Relationship added | has duplicate 0001640 |
| Nov 27, 2010 11:36 am | KDR_11k | Relationship added | has duplicate 0001608 |
| Nov 29, 2010 8:07 am | Winter Born | Note Added: 0004615 | |
| Dec 22, 2010 4:14 pm | x4000 | Relationship added | has duplicate 0001135 |
| Dec 22, 2010 10:25 pm | Sunshine | Note Added: 0006822 | |
| Dec 22, 2010 10:25 pm | Sunshine | Note Deleted: 0006822 | |
| Jan 8, 2011 12:41 am | x4000 | Assigned To | => keith.lamothe |
| Jan 8, 2011 12:41 am | x4000 | Status | new => confirmed |
| Jan 8, 2011 12:41 am | x4000 | Note Added: 0007953 | |
| Jan 8, 2011 2:21 am | Vornicus | Note Added: 0007963 | |
| Jan 8, 2011 4:13 am | Red Spot | Note Added: 0007966 | |
| Jan 12, 2011 11:44 am | keith.lamothe | Note Added: 0008356 | |
| Jan 12, 2011 11:44 am | keith.lamothe | Status | confirmed => resolved |
| Jan 12, 2011 11:44 am | keith.lamothe | Resolution | open => fixed |
| Jan 12, 2011 12:58 pm | lyravega | Note Added: 0008375 | |
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