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|ID||Project||Category||Date Submitted||Last Update|
|0008617||AVWW||Suggestion - Balancing Issues||Jun 18, 2012 1:37 am||Aug 24, 2012 6:21 pm|
|Product Version||1.101 ( Post-Launch Series 1)|
|Fixed in Version||1.207|
|Summary||0008617: Dont allow Urban Sniper Balloons in JtP missions|
|Description||Specifically because their attack is pretty much undodgeable in this mission type. The very instant they appear on screen, they fire that lightning-fast shot at you, and.... that's it. You lose. There's nothing you can do. The ONLY way I've found to get past these is to get lucky and have one spawn behind a wall. If it spawns just in the air and not behind anything, there's nothing you can do except just hope it somehow misses, or appears on screen at just the right angle so your forward running causes it's shot to pass over you. There's no time to react to that particular attack; not to mention that JtP missions in the Abandoned Town area type tend to be filled with unusual amounts of projectiles anyway (crawlers, Gazebos, Predators, Crashed Speeders), which makes it even less likely that you can avoid that particular attack. Those other enemies are fine, albeit brutal, but this one in particular is very ill-suited to this type of mission.|
Not a particularly important issue whatsoever, but I thought I should mention it.
|Tags||No tags attached.|
|Internal Weight||Feature Suggestion|
Jun 18, 2012 1:46 am
|If I use a stealth enchant, I can see them before they see me.|
Jun 18, 2012 3:25 am
Yeah, I know, that one seriously feels like cheating to me though; JtP missions pretty much become impossible to lose with a cloak enchant; frankly, it's effect just should be turned off for those. So for the purposes of bringing up this particular issue, I ignored it.
Not to mention, the player might not always have one of those available for use at the time.
Jun 30, 2012 11:10 pm
I actually think lots enemies are difficult in JtP missions, including Urban Sniper Balloons - for example, rhinos and bulls can run in from off-screen, giving you maybe a second to react. That is, unless you use a Stealth Enchant.
Getting rid of Urban Sniper Balloons would help, but there'd still be a lot of annoying JtP enemies left. On the other hand, getting rid of all of these annoying enemies seems like it'd leave JtP missions feeling very limited, with only a couple different monster types in them.
I've made a suggestion that players be given an intrinsic stealth bonus for these missions, which I made 'related' to this suggestion; I'd appreciate it if you gave your feedback on it.
Aug 24, 2012 6:21 pm
* Clockwork Probes and Urban Sniper Balloons are now banned from journey to perfection missions, as those made those sorts of missions really too hard.
* Journey To Perfection Missions no longer allow stealth enchants while you are playing them, as that was exploitative as well.
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
|Jun 18, 2012 1:37 am||Misery||New Issue|
|Jun 18, 2012 1:46 am||jruderman||Note Added: 0025914|
|Jun 18, 2012 3:25 am||Misery||Note Added: 0025918|
|Jun 18, 2012 2:10 pm||tigersfan||Internal Weight||=> Feature Suggestion|
|Jun 18, 2012 2:10 pm||tigersfan||Status||new => considering|
|Jun 30, 2012 11:01 pm||Pyrrhic||Relationship added||related to 0008717|
|Jun 30, 2012 11:10 pm||Pyrrhic||Note Added: 0026186|
|Aug 20, 2012 5:11 am||Pyrrhic||Relationship added||related to 0009283|
|Aug 24, 2012 6:21 pm||x4000||Note Added: 0027954|
|Aug 24, 2012 6:21 pm||x4000||Status||considering => resolved|
|Aug 24, 2012 6:21 pm||x4000||Fixed in Version||=> 1.207|
|Aug 24, 2012 6:21 pm||x4000||Resolution||open => fixed|
|Aug 24, 2012 6:21 pm||x4000||Assigned To||=> x4000|
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