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IDProjectCategoryDate SubmittedLast Update
0000864AI WarSuggestion - Balance TweaksOct 24, 2010 9:00 amDec 6, 2010 4:52 pm
Reporterorzelek 
Assigned Tox4000 
Severityminor 
StatusresolvedResolutionfixed 
Product Version3.906 
Fixed in Version 
Summary0000864: Tweak the extreme damage bonuses a bit
DescriptionCurrently because of some very large damage bonuses (10+) certain ships simply instantly die when in vicinity of their counters. Even on low ship caps with ships having more hp when you have at least few ships that counter given ship it will die quickly when in range. This creates battlefield on which you are forced to take diverse (and large) fleet because of counters but you are trying to add antiblobbing measures like Eye to prevent this.
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(0002562)
RCIX (reporter)
Nov 2, 2010 4:59 pm

As long as it's not making it so that every other planet is incredibly grindy to face, then this is a good thing. It introduces tension: do i blob my fleet and risk setting off the AI Eye so i have an easier time of it, or do i do my attacks piecemeal, which is slower and slightly more micro intensive, but safer?
(0002564)
orzelek (reporter)
Nov 2, 2010 5:31 pm

Main problem I can see that piecemeal is not always possible. But as I tested recently (and got pointed to by x also) it seems to be kind of tied to AI's I have (Experimentalist mainly) so I'm not sure how my experience battling these transfers to others.
(0005452)
x4000 (administrator)
Dec 6, 2010 4:52 pm

This was done a while ago -- a good call.

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- Issue History
Date Modified Username Field Change
Oct 24, 2010 9:00 am orzelek New Issue
Nov 2, 2010 4:59 pm RCIX Note Added: 0002562
Nov 2, 2010 5:31 pm orzelek Note Added: 0002564
Dec 6, 2010 4:52 pm x4000 Note Added: 0005452
Dec 6, 2010 4:52 pm x4000 Status new => resolved
Dec 6, 2010 4:52 pm x4000 Resolution open => fixed
Dec 6, 2010 4:52 pm x4000 Assigned To => x4000


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