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| ID | Project | Category | Date Submitted | Last Update | |||||
| 0008865 | AVWW | [All Projects] Bug - Gameplay | Jul 9, 2012 8:02 am | Jul 9, 2012 3:25 pm | |||||
| Reporter | lavacamorada | ||||||||
| Assigned To | x4000 | ||||||||
| Severity | minor | ||||||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 1.115 | ||||||||
| Fixed in Version | 1.116 | ||||||||
| Summary | 0008865: Public Rooms can't be stash rooms | ||||||||
| Description | The recent change preventing Maze Rooms from being stash rooms also seems to have affected Public Rooms. This has adverse effects on the ability to find stash rooms in certain buildings. "Underground Hide" buildings (whatever those are) now have no stash rooms at all, and windmills, which previously had as many as 6 stash rooms, now only have 1 or 2. | ||||||||
| Tags | No tags attached. | ||||||||
| Internal Weight | New | ||||||||
| Attached Files | |||||||||
Notes |
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(0026593) x4000 (administrator) Jul 9, 2012 3:25 pm |
Thanks! * "Public rooms" and regular-sized "evil rooms" no longer count as mazes for purpose of being disallowed from being stash rooms (and they really aren't mazes). ** So now it's just the giant evil rooms and the giant maze rooms that are disallowed from being stashes. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| Jul 9, 2012 8:02 am | lavacamorada | New Issue | |
| Jul 9, 2012 3:25 pm | x4000 | Internal Weight | => New |
| Jul 9, 2012 3:25 pm | x4000 | Note Added: 0026593 | |
| Jul 9, 2012 3:25 pm | x4000 | Status | new => resolved |
| Jul 9, 2012 3:25 pm | x4000 | Fixed in Version | => 1.116 |
| Jul 9, 2012 3:25 pm | x4000 | Resolution | open => fixed |
| Jul 9, 2012 3:25 pm | x4000 | Assigned To | => x4000 |
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