View Issue Details

IDProjectCategoryLast Update
0008965Valley 1Suggestion - UI IdeasJul 30, 2012 6:14 am
Reporterbinaryfruit Assigned Tokeith.lamothe  
Severitymajor 
Status resolvedResolutionreopened 
Fixed in Version1.201 
Summary0008965: MAKE ESCAPE PAUSE THE GAME.
DescriptionI just got back from a hard day of work and couldn't wait to play some avww. I was about to take down my first lieutenant, I was all prepared, I was thinking about on the drive home. I sit down and I see I'm dead, because I only hit escape and not P. I'm sorry, but that's total BS. MAKE ESCAPE PAUSE THE GAME. It's not like I'm going to go sifting through the Big Honkin' Encyclopedia while I run around. If you don't like the idea of HITTING ESCAPE TO PAUSE THE GAME LIKE EVERY OTHER GAME I HAVE EVER PLAYED then at LEAST please make it an option!

P.S. Sorry if this comes off as a rant or insult. I'm just mad.
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0009011 assignedkeith.lamothe Pause game when window loses focus 

Activities

Chris_McElligottPark

Jul 17, 2012 7:21 pm

administrator   ~0026860

For anyone who plays the game in multiplayer, or indeed plays other multiplayer games, it's very familiar that Esc would not pause the game.

Now -- you're playing solo. But my contention has always been that it gets much harder to switch between solo and mp if a button as central as escape works differenytly between the two.

There's a reason the planning menu button on your HUD only shows up when you are in the invincibility mode or otherwise in a safe place.

binaryfruit

Jul 17, 2012 7:47 pm

reporter   ~0026861

The P button doesn't pause in multiplayer either, though, so what's the point? Why can't it do both in single player?

I don't much like multiplayer, and I don't think I'll ever use it, so once again, could it at least be an option?

Finally, I only use the planning menu button in a safe place anyway, so I'd never even noticed I couldn't use it mid-battle.

Yeesh, I sound like I'm trying to start an argument. Sorry.

Chris_McElligottPark

Jul 17, 2012 7:52 pm

administrator   ~0026862

Sure the p button pauses in multiplayer.

In terms of this being an option, I'm open to that.

TechSY730

Jul 17, 2012 9:19 pm

reporter   ~0026866

Last edited: Jul 17, 2012 9:20 pm

Having it be an option for singleplayer is something I could support. But of course, in multiplayer, pause should be an explicit action, no matter which way you have this option set.

keith.lamothe

Jul 18, 2012 4:27 pm

administrator   ~0026888

For 1.201:

In singleplayer, opening the escape menu now pauses the game. Exiting it via the "back to game" button will unpause it (even if the game was paused before opening the escape menu, and thus it wasn't the menu that paused it), but exiting any other way will leave the game paused. Added a note to the "local chunk is paused" message about what key to press to unpause, to compensate.

Thanks :)

TechSY730

Jul 18, 2012 5:39 pm

reporter   ~0026896

Could you please give a way to turn this off, for those who do not like it?
Similarly, will pressing ESC again on the main menu auto-unpause, like clicking the "back to game" button?

Pyrrhic

Jul 29, 2012 3:12 am

reporter   ~0027183

Just for the record, TechSY730's idea was also implemented in the very same update. From the 1.201 release notes:

"Added a new toggle to the settings window: "Disable Escape Menu Auto Pause".

    When this toggle is enabled (by default it is not), the game will no longer pause when you open the escape menu (note that this is always disabled in multiplayer).
    This also disables the auto-unpause when exiting the escape menu through the "back to game" button.
    Thanks to TechSY730 for the suggestion... before we even released the auto-pause behavior! "

Mysterial

Jul 29, 2012 5:44 pm

reporter   ~0027193

ESC on the main menu doesn't unpause when auto pause is enabled, though, which it probably should since that's the logical equivalent to pressing the "back to game" button.

Pyrrhic

Jul 30, 2012 6:14 am

reporter   ~0027196

Mysterial, you should probably make a new bug-reporting thread for that issue.

Issue History

Date Modified Username Field Change
Jul 17, 2012 7:16 pm binaryfruit New Issue
Jul 17, 2012 7:21 pm Chris_McElligottPark Note Added: 0026860
Jul 17, 2012 7:47 pm binaryfruit Note Added: 0026861
Jul 17, 2012 7:52 pm Chris_McElligottPark Note Added: 0026862
Jul 17, 2012 9:19 pm TechSY730 Note Added: 0026866
Jul 17, 2012 9:20 pm TechSY730 Note Edited: 0026866
Jul 18, 2012 12:01 am tigersfan Internal Weight => Feature Suggestion
Jul 18, 2012 12:01 am tigersfan Status new => considering
Jul 18, 2012 4:27 pm keith.lamothe Note Added: 0026888
Jul 18, 2012 4:27 pm keith.lamothe Status considering => resolved
Jul 18, 2012 4:27 pm keith.lamothe Fixed in Version => 1.201
Jul 18, 2012 4:27 pm keith.lamothe Resolution open => fixed
Jul 18, 2012 4:27 pm keith.lamothe Assigned To => keith.lamothe
Jul 18, 2012 5:39 pm TechSY730 Note Added: 0026896
Jul 18, 2012 9:27 pm Pyrrhic Resolution fixed => reopened
Jul 29, 2012 3:10 am Pyrrhic Relationship added related to 0009011
Jul 29, 2012 3:12 am Pyrrhic Note Added: 0027183
Jul 29, 2012 5:44 pm Mysterial Note Added: 0027193
Jul 30, 2012 6:14 am Pyrrhic Note Added: 0027196