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| ID | Project | Category | Date Submitted | Last Update | |||||
| 0000903 | AI War | Suggestion - Balance Tweaks | Oct 26, 2010 1:52 pm | Jan 7, 2011 12:18 pm | |||||
| Reporter | Toll | ||||||||
| Assigned To | x4000 | ||||||||
| Severity | tweak | ||||||||
| Status | closed | Resolution | unable to reproduce | ||||||
| Product Version | 3.908 | ||||||||
| Fixed in Version | |||||||||
| Summary | 0000903: Botnet zombies should enter FRD-mode on planets | ||||||||
| Description | Currently it seems as if botnet zombies enter FRD-mode on the planet where they're created, but when those are dead, they constantly travel from wormhole to wormhole (or they go to a random planet, not sure). This means that on their travels, they free up much of the military on the planets they go through, and in the process, build the threat level quite high. For instance, I sent my botnet golem to a planet and zombified all those ships there (not sure how many, perhaps 100-200). They destroyed all the ships on that planet, and then just started travelling. I think my threat level hit 900 at its highest due to those zombies. | ||||||||
| Tags | No tags attached. | ||||||||
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Notes |
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(0004959) x4000 (administrator) Dec 2, 2010 8:28 pm |
In the 4.043, I don't think the zombies will be stirring up the AI in the same way. Can anyone confirm when they get a chance, or provide a save? |
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(0007702) x4000 (administrator) Jan 7, 2011 12:18 pm |
Apparently not. ;) |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| Oct 26, 2010 1:52 pm | Toll | New Issue | |
| Dec 2, 2010 8:28 pm | x4000 | Note Added: 0004959 | |
| Dec 2, 2010 8:28 pm | x4000 | Assigned To | => x4000 |
| Dec 2, 2010 8:28 pm | x4000 | Status | new => feedback |
| Jan 7, 2011 12:18 pm | x4000 | Note Added: 0007702 | |
| Jan 7, 2011 12:18 pm | x4000 | Status | feedback => closed |
| Jan 7, 2011 12:18 pm | x4000 | Resolution | open => unable to reproduce |
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