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IDProjectCategoryDate SubmittedLast Update
0000977AI War[All Projects] Bug - UIOct 30, 2010 11:01 pmDec 20, 2010 5:31 pm
ReporterVinraith 
Assigned Tox4000 
Severityminor 
StatusresolvedResolutionfixed 
Product Version4.021 
Fixed in Version 
Summary0000977: Selection box grabs military and non-military ships together
DescriptionUnder SlimDX versions, the selection box only grabbed non-military ships when there were no military ships in the selection box. Under 4.021, selection boxes grab everything indiscriminately, making it very difficult to manage large groups of ships without inadvertently moving force fields, rally points, mobile builders and such as well.
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-  Notes
(0002407)
x4000 (administrator)
Oct 31, 2010 12:15 am

I've had another report of this, which is curious, but I cannot duplicate it. In my tests, it works properly. However, if you hold down the Ctrl key, that is intended to make it skip the military-only logic and just select everything. Incidentally, that's also identical to the SlimDX version. Can you check and confirm you're actually having an issue. If so, we'll need to figure out some way to duplicate it, because I don't see it. But the other guy was holding Ctrl, I'm pretty sure.
(0002409)
Vinraith (reporter)
Oct 31, 2010 1:06 am

I think I see what's causing this for me. If i create a selection box it grabs military only as it should, if I then create a selection box over the same area again it grabs everything. See if that's reproducible for you. I'm definitely not holding ctrl when this happens.
(0002418)
KDR_11k (reporter)
Oct 31, 2010 9:27 am

Same thing here, I've just started clearing the box before dragging the new one. I figured it was on purpose.
(0002425)
Spikey00 (reporter)
Oct 31, 2010 11:46 am

Yep, the same here.
(0002449)
zebramatt (reporter)
Nov 1, 2010 9:13 am

That's Case 1 (which personally I'd assumed was intentional) but there's also Case 2:

If you have something non-military selected (by any method) and you use a planet-wide drag selection box to select all the military units, the game performs an additive selection: i.e. original selection plus all military.
(0002513)
Vinraith (reporter)
Nov 1, 2010 9:57 pm

@zebramatt

Actually, that's what's getting me. I'll have a transport selected (to unload) and then try to grab the ships after they're out. In the process I end up ordering force fields, mobile builders, and other transports when I don't intend to.
(0006504)
x4000 (administrator)
Dec 20, 2010 5:31 pm

Fixed a couple of releases back, thanks. :)

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- Issue History
Date Modified Username Field Change
Oct 30, 2010 11:01 pm Vinraith New Issue
Oct 31, 2010 12:15 am x4000 Note Added: 0002407
Oct 31, 2010 12:15 am x4000 Assigned To => x4000
Oct 31, 2010 12:15 am x4000 Status new => feedback
Oct 31, 2010 1:06 am Vinraith Note Added: 0002409
Oct 31, 2010 1:06 am Vinraith Status feedback => assigned
Oct 31, 2010 9:27 am KDR_11k Note Added: 0002418
Oct 31, 2010 11:46 am Spikey00 Note Added: 0002425
Nov 1, 2010 9:13 am zebramatt Note Added: 0002449
Nov 1, 2010 9:57 pm Vinraith Note Added: 0002513
Dec 20, 2010 5:31 pm x4000 Note Added: 0006504
Dec 20, 2010 5:31 pm x4000 Status assigned => resolved
Dec 20, 2010 5:31 pm x4000 Resolution open => fixed


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