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    ID # CategorySummaryInternal WeightStatusUpdated
  00116804[Skyward Collapse]
Bug - Crash or Exception
Fatal errornewMay 25, 2013
  0011682 [Skyward Collapse]
Gameplay - Balance Issue
Bandit with Adamantine not killed by Heimy's HornnewMay 25, 2013
  0011683 [AI War]
Suggestion - Campaign Management And Setup - Map Styles And Generation
Custom user-created mapsnewMay 25, 2013
  00116661[AI War]
Bug - Gameplay
Game periodically freezes for a few secondsnewMay 25, 2013
  00036288[AI War]
Suggestion - Campaign Management And Setup - Map Styles And Generation
New Map Style: Gabriel GraphnewMay 25, 2013
  00051704[AI War]
Suggestion - Campaign Management And Setup - Map Styles And Generation
Map Planet Location Jitter ButtonFeature SuggestionconsideringMay 25, 2013
  00116204[AI War]
Bug - Gameplay
Ships not always aquiring targets although there some in rangeassigned (keith.lamothe)May 25, 2013
  0011681 [Skyward Collapse]
Suggestion - Gameplay
Multiplayer CursorsnewMay 25, 2013
  0011679 [Skyward Collapse]
Bug - Gameplay
Flying Units cannot be created on blocking tiles (mountain, lake)newMay 25, 2013
  00116623[Skyward Collapse]
Bug - Gameplay
Direct Action Command Military does not seem to work.newMay 25, 2013
  0011678 [Skyward Collapse]
Bug - UI
Missing word in description of "Thanatos' Gathering"newMay 25, 2013
  0011676 [Skyward Collapse]
Suggestion - Gameplay
Provide more keyboard shortcuts (ideally for all tiles/units/tokens)newMay 25, 2013
  0011677 [Skyward Collapse]
Suggestion - Gameplay
Provide keyboard shortcuts for selecting the currently active filternewMay 25, 2013
  0011675 [Skyward Collapse]
Suggestion - Gameplay
Provide some kind of "Currently Active Global Effects" OverviewnewMay 25, 2013
  0011674 [Skyward Collapse]
Bug - Gameplay
Nemean Lion can be picked up by BanditsnewMay 25, 2013
  0011673 [Skyward Collapse]
Suggestion - Gameplay
Ability to switch between factions back and forth during one turnnewMay 25, 2013
  0011672 [Skyward Collapse]
Bug - UI
Building-submenus do not update on undonewMay 25, 2013
  0011671 [Skyward Collapse]
Bug - UI
Town constraint says it must be within 8 tiles of an enemy, when it's actually 16newMay 25, 2013
  00116681[Skyward Collapse]
Suggestion - Gameplay
Fixing the "slog."newMay 25, 2013
  00116692[Skyward Collapse]
Suggestion - Gameplay
Flowers Usefulness?newMay 25, 2013
  0011670 [Skyward Collapse]
Bug - UI
Statue of the Creator TyponewMay 24, 2013
  00116501[Skyward Collapse]
Suggestion - Gameplay
Scroll Speed Slider NeedednewMay 24, 2013
  00116384[Skyward Collapse]
Suggestion - General Idea
Suggestion: Change name of "Score"newMay 24, 2013
  0011667 [Skyward Collapse]
Gameplay - General Complaint
On Demand Markers Using Double Quotes are showing Outside of Resource barnewMay 24, 2013
  00116493[Skyward Collapse]
Gameplay - Balance Issue
Brokkr and Norns much too easy to useNewresolved (x4000)May 24, 2013
  00116512[Skyward Collapse]
Gameplay - Balance Issue
Smiting your building gives you pointsNewresolved (x4000)May 24, 2013
  00116641[Skyward Collapse]
Bug - UI
Typo in Iron Mine Tutorial MessageNewresolved (x4000)May 24, 2013
  00114161[Skyward Collapse]
Suggestion - General Idea
Press and hold button to overlay names on buildings/unitsFeature Suggestionresolved (x4000)May 24, 2013
  00116601[Skyward Collapse]
Bug - Gameplay
In Multiplayer Games City New Town Names Are Unique To Each PlayerNewresolved (x4000)May 24, 2013
  00116531[Skyward Collapse]
Suggestion - Gameplay
Have tooltip on building ruins show what type of building it wasNewresolved (x4000)May 24, 2013
  00116611[Skyward Collapse]
Bug - Gameplay
Gods Spawn In Different Locations for Each Player In Multiplayer GamesNewresolved (x4000)May 24, 2013
  0011665 [Skyward Collapse]
Bug - Gameplay
Bandit Towns on Chokepoints disallow smiting of other tiles across the mapnewMay 24, 2013
  0011663 [Skyward Collapse]
Bug - Gameplay
Minotaurs from labyrinth can move into same squarenewMay 24, 2013
  00116583[Skyward Collapse]
Gameplay - Balance Issue
Minotaurs are much too strongNewresolved (x4000)May 24, 2013
  00116482[Skyward Collapse]
Gameplay - Balance Issue
Increase AP cost of Oxybelle from 3 to 4Newresolved (x4000)May 24, 2013
  00116241[Skyward Collapse]
Suggestion - Gameplay
Make Score Tooltip clearer that "Red Kills" means "Kills By Red"Newresolved (x4000)May 24, 2013
  00116591[Skyward Collapse]
Bug - Gameplay
Cerberus level-up does nothingNewresolved (x4000)May 24, 2013
  00116522[Skyward Collapse]
Gameplay - Balance Issue
Avoiding creating an unusable tileNewclosed (x4000)May 24, 2013
  0011657 [Valley 2]
Bug - Other
Wild Animal achievement brokennewMay 24, 2013
  0011561 [AI War]
Suggestion - Balance Tweaks
Exo-galaxy wormhole has cost, energy, and build timenewMay 24, 2013
  0011656 [Skyward Collapse]
Suggestion - General Idea
Music menu!newMay 24, 2013
  0011655 [Skyward Collapse]
Bug - Gameplay
Commandment does nothingnewMay 24, 2013
  0011654 [AI War]
Suggestion - Balance Tweaks
allow respec of champion experience path by sacrificing level up points.newMay 24, 2013
  00116471[Skyward Collapse]
Bug - Gameplay
Norse seem to lose their wheat for no reason.newMay 23, 2013
  0011646 [Valley 2]
Bug - Room Issues
Minor room design error.newMay 23, 2013
  00116451[Valley 2]
Bug - Graphical Issue
Missing animation frames for NPCnewMay 23, 2013
  000308010[AI War]
Suggestion - Balance Tweaks
Split Zenith, Spire, and Fleet starship lines into separate trees? (Response to knowledge costs)Newresolved (x4000)May 23, 2013
  0011644 [Skyward Collapse]
Suggestion - Gameplay
Ranches could probably stand to produce more per turnnewMay 23, 2013
  00116431[Skyward Collapse]
Suggestion - General Idea
Some lack of unifomity in the naming of the Tiers of optionsNewresolved (x4000)May 23, 2013
  00116001[Skyward Collapse]
Bug - Graphical Issue
Credits scroll behind buttonsNewresolved (x4000)May 23, 2013
  [ First Prev 1 2 3 4 5 6 7 8 9 10 11 ...  Next Last ]

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