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| Viewing Issues (551 - 600 / 11251) [ Print Reports ] [ CSV Export ] [ Excel Export ] [ Graph ] [ XML Export ] [ First Prev ... 7 8 9 10 11 12 13 14 15 16 17 ... Next Last ] | ||||||||
| ID | # | Category | Summary | Internal Weight | Status | Updated![]() | ||
| 0011076 | [AI War] Bug - Gameplay | Low-health Neinzul Younglings entering a planet for regen rally first, proceed to Regen Chamber later. | new | Apr 27, 2013 | ||||
| 0011075 | [AI War] Bug - Other | Gravity Drill Station tooltip needs update | new | Apr 26, 2013 | ||||
| 0001580 | 4 | [AI War] Suggestion - AI Behavior And Tactics | Ships on Perma-Guard duty | considering (x4000) | Apr 26, 2013 | |||
| 0011061 | [Shattered Haven] Suggestion - Art Ideas | No players listed in the credits | New | resolved (tigersfan) | Apr 24, 2013 | |||
| 0011071 | [Shattered Haven] Suggestion - Puzzle Mechanics | Make glass water jars not break until an enemy is fully standing on their square. | New | new | Apr 24, 2013 | |||
| 0011070 | [AI War] Bug - Gameplay | Line Placement does not follow selected line | new | Apr 23, 2013 | ||||
| 0011041 | [AI War] Bug - Gameplay | Mine line placing bug | new | Apr 23, 2013 | ||||
| 0011069 | [AI War] Suggestion - Interface Ideas - Game and Menu Controls | Add "Mercenaries use excess resources only" toggle. | new | Apr 23, 2013 | ||||
| 0011067 | [AI War] Suggestion - Interface Ideas - Game and Menu Controls | Add "ignore immobile ships enemy ships on your planets" toggle. | new | Apr 23, 2013 | ||||
| 0010226 | 1 | [Valley 2] Bug - UI | "What's new" button on the main menu opens old "alpha" release notes, not the current "beta" ones | Fix Before Major Release | closed (x4000) | Apr 23, 2013 | ||
| 0011050 | 1 | [AI War] Bug - Gameplay | I can't place any warp gates! | New | resolved (keith.lamothe) | Apr 22, 2013 | ||
| 0010168 | 4 | [AI War] Bug - Other | "Defensive Hybrids are mobilizing" doesn't seem to do anything | New | resolved (keith.lamothe) | Apr 22, 2013 | ||
| 0011066 | [AI War] Bug - Gameplay | Target Acquisition delay (affected by Scouts) | new | Apr 22, 2013 | ||||
| 0009943 | 1 | [AI War] Bug - Gameplay | Units avoid attacking hybrids if possible | New | resolved (keith.lamothe) | Apr 22, 2013 | ||
| 0011006 | 2 | [AI War] Suggestion - Campaign Management And Setup - Map Styles And Generation | Seed special structures more evenly between AIs | New | resolved (keith.lamothe) | Apr 22, 2013 | ||
| 0011060 | 1 | [AI War] Bug - Gameplay | Can't Travel to Planet with Unexplored Nebula | New | resolved (keith.lamothe) | Apr 22, 2013 | ||
| 0011064 | 1 | [AI War] Bug - Crash or Exception | Crash when popping Mk IV Barracks | new | Apr 21, 2013 | |||
| 0010865 | 1 | [Valley 2] Suggestion - Spell Ideas | AI War based spell set | Feature Suggestion | considering | Apr 20, 2013 | ||
| 0009565 | 8 | [AI War] Suggestion - New Unit Ideas - Starships | Split Neinzul Enclave IV into two techs | new | Apr 20, 2013 | |||
| 0011062 | 2 | [AI War] Bug - UI | Warp Guardian Spawn Message | new | Apr 19, 2013 | |||
| 0011063 | [AI War] Bug - Gameplay | Neinzul Astrids do not spawn defenders on small starbase death in scenario | new | Apr 19, 2013 | ||||
| 0011058 | 7 | [AI War] Suggestion - AI Behavior And Tactics | Getting "AILoop Error" repeatedly in message log | New | resolved (keith.lamothe) | Apr 16, 2013 | ||
| 0011053 | 6 | [AI War] Suggestion - AI Behavior And Tactics | Super Wave to test if game is lost | new | Apr 16, 2013 | |||
| 0011059 | [AI War] Suggestion - Balance Tweaks | Regenator Golem using Railgun attack instead of laser | new | Apr 16, 2013 | ||||
| 0011040 | 1 | [Shattered Haven] Bug - Other | Typo in cutscene | New | resolved (x4000) | Apr 16, 2013 | ||
| 0011056 | 1 | [AI War] Bug - Gameplay | Can't Explore Unexplored Wormholes | New | resolved (keith.lamothe) | Apr 15, 2013 | ||
| 0011055 | [AI War] Bug - Gameplay | Caps vanishing | new | Apr 13, 2013 | ||||
| 0009985 | 1 | [AI War] Gameplay - General Complaint | Remove tachyon emission from (non-tachyon) astro trains | New | resolved (keith.lamothe) | Apr 13, 2013 | ||
| 0009986 | 1 | [AI War] Suggestion - Gameplay | Make cloaker starships immune to mines | New | resolved (keith.lamothe) | Apr 13, 2013 | ||
| 0009944 | 2 | [AI War] Bug - Gameplay | Champion modules are not EMP immune | New | resolved (keith.lamothe) | Apr 13, 2013 | ||
| 0009984 | 3 | [AI War] Suggestion - Gameplay | Increase mod fort collision priority | New | resolved (keith.lamothe) | Apr 13, 2013 | ||
| 0011049 | 4 | [AVWW] Bug - Room Issues | New continent with no port on the main part, only on island | Fix Before Major Release | closed (x4000) | Apr 12, 2013 | ||
| 0011054 | [AI War] Suggestion - Balance Tweaks | Compress Nemesis frigates into larger hulls | new | Apr 11, 2013 | ||||
| 0011047 | [Valley 2] Bug - Gameplay | Final battle cheesy chokepoint | Fix Before Major Release | assigned (tigersfan) | Apr 11, 2013 | |||
| 0009052 | 2 | [AI War] Suggestion - Balance Tweaks | Radar dampening on the new Zenith and Spire Starship lines | Feature Suggestion | considering | Apr 11, 2013 | ||
| 0009987 | 6 | [AI War] Suggestion - Balance Tweaks | Refactor very low cap fleet ships into bonus starships | new | Apr 11, 2013 | |||
| 0011052 | [AI War] Bug - UI | Spire Starship Mark IV Typo | new | Apr 10, 2013 | ||||
| 0011051 | [AI War] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Tooltip redesign | new | Apr 10, 2013 | ||||
| 0011030 | 2 | [AI War] Suggestion - Game Mechanics | Astro Train mine immunity | new | Apr 10, 2013 | |||
| 0008373 | 21 | [AI War] Gameplay - Balance Issue | Somebody beat an honest game of 10/10 | Fix Before Major Release | resolved (keith.lamothe) | Apr 9, 2013 | ||
| 0011048 | 3 | [Valley 2] Bug - Gameplay | Bypassing bosses | New | closed (x4000) | Apr 7, 2013 | ||
| 0011046 | [AI War] Suggestion - New Features | Damage tooltip improvement | new | Apr 5, 2013 | ||||
| 0010802 | 2 | [Valley 2] Bug - UI | Errors in credits | Trivial | assigned (tigersfan) | Apr 5, 2013 | ||
| 0011029 | 5 | [AI War] Suggestion - Unit Abilities And Behaviors | why Lightning Turret has an artillery bonus of 4 | new | Apr 5, 2013 | |||
| 0009773 | 3 | [AI War] Bug - Gameplay | Modular fortresses move around | assigned (keith.lamothe) | Apr 4, 2013 | |||
| 0004780 | 2 | [AI War] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Make Guard Post count in Intel Summary more intuitive | Feature Suggestion | resolved (keith.lamothe) | Apr 4, 2013 | ||
| 0009958 | 1 | [AI War] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Compilation of ship description problems Mark II | New | resolved (keith.lamothe) | Apr 4, 2013 | ||
| 0009308 | 6 | [AI War] Suggestion - Interface Ideas - Notifications, Warnings, and Alerts | Climax-shattering grammar woopsie | Typo | resolved (keith.lamothe) | Apr 4, 2013 | ||
| 0010966 | 1 | [AI War] Suggestion - AI Behavior And Tactics | AI should not put speed boosters (the unit) into stand down mode (or instead, they should speed boost even in stand down mode) | New | resolved (keith.lamothe) | Apr 4, 2013 | ||
| 0010809 | 3 | [Valley 2] Bug - Gameplay | Demonica Ignoring Destructible Structures | Feature Suggestion | resolved (keith.lamothe) | Apr 4, 2013 | ||
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